Hype

Cards that peaked quickly after release but faded in the long run.

Mockingbird
Mockingbird
Ally Basic 3 Hype

Response: After Mockingbird enters play, stun an enemy.

701.8 · 10,196 decks
Maria Hill
Maria Hill
Ally Leadership 2 Hype

Response: After Maria Hill enters play, each player draws 1 card.

511.4 · 5,853 decks
First Aid
First Aid
Event Basic 1 Hype

Action: Heal 2 damage from any character.

399.6 · 4,607 decks
Med Team
Med Team
Support Protection 3 Hype

Uses (3 medical counters). (Enters play with 3 counters. When those are gone, discard this card.) Action: Exhaust Med Team and remove 1 medical counter from it → heal 2 damage from a friendly character.

367.5 · 3,982 decks
Hawkeye
Hawkeye
Ally Leadership 3 Hype

Hawkeye enters play with 4 arrow counters on him. Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.

318.9 · 4,904 decks
For Justice!
For Justice!
Event Justice 2 Hype

Hero Action (thwart): Remove 3 threat from a scheme (4 threat instead if you paid for this card using a resource).

315.3 · 4,238 decks
Indomitable
Indomitable
Upgrade Protection 1 Hype

Response: After your hero defends, discard indomitable → ready your hero.

278.8 · 3,206 decks
Stinger
Stinger
Ally Leadership 1 Hype

Play only if your identity has the Avenger trait. Stinger does not count against your ally limit.

254.9 · 2,886 decks
Get Ready
Get Ready
Event Leadership 0 Hype

Action: Ready an ally.

252.8 · 2,741 decks
Spider-Girl
Spider-Girl
Ally Aggression 2 Hype

Response: After you play Spider-Girl from your hand, stun and confuse a minion.

246.0 · 3,239 decks
Quake
Quake
Ally Justice 2 Hype

Response: After a minion schemes, exhaust Quake → deal 2 damage to that minion.

245.5 · 3,725 decks
Hulk
Hulk
Ally Aggression 2 Hype

Forced Response: After Hulk attacks, discard the top card of your deck. If that card's printed resource has: - Deal 2 damage to an enemy. - Deal 1 damage to each character. - Discard Hulk. - All of the above.

242.6 · 3,803 decks
Squirrel Girl
Squirrel Girl
Ally Leadership 2 Hype

Response: After Squirrel Girl enters play, deal 1 damage to each enemy.

238.3 · 3,853 decks
Surveillance Team
Surveillance Team
Support Justice 2 Hype

Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card) Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.

233.6 · 2,483 decks
Beat Cop
Beat Cop
Support Justice 3 Hype

Action: Exhaust Beat Cop → move 1 threat from a scheme to here. Action: Exhaust and discard Beat Cop → deal 1 damage to a minion for each threat here.

229.3 · 2,731 decks
Groot
Groot
Ally Basic 3 Hype

Play only if your identity has the guardian trait. Response: After Groot defends against an attack, heal 2 damage from him.

223.8 · 2,306 decks
Drop Kick
Drop Kick
Event Aggression 3 Hype

Hero Action (attack): Deal 4 damage to an enemy. If you paid for this card using only resources, stun that enemy and draw 1 card.

205.8 · 2,796 decks
Agent Coulson
Agent Coulson
Ally Justice 3 Hype

Response: After Agent Coulson enters play, search your deck and discard pile for a Preparation card and add it to your hand. Shuffle your deck.

205.4 · 2,813 decks
Rocket Raccoon
Rocket Raccoon
Ally Basic 3 Hype

Play only if your identity has the guardian trait. Interrupt: When Rocket Raccoon attacks a minion, he gets +3 ATK for that attack. That attack gains overkill.

199.8 · 1,819 decks
Ant-Man
Ant-Man
Ally Leadership 0 Hype

Ant-Man gets +1 hit point for each pym counter on him. Interrupt: When Ant-Man enters play, place 1 pym counter on him (to a maximum of 4) for each resource you overpaid for Ant-Man's cost.

197.0 · 2,458 decks
Strength In Numbers
Strength In Numbers
Event Leadership 0 Hype

Action: Exhaust any number of allies you control → draw 1 card for each ally exhausted this way.

187.3 · 2,690 decks
Chase Them Down
Chase Them Down
Event Aggression 0 Hype

Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.

183.9 · 2,467 decks
Skilled Strike
Skilled Strike
Event Aggression 0 Hype

Interrupt: When your hero makes a basic attack, it gets +2 ATK for that attack.

179.5 · 2,887 decks
Jessica Jones
Jessica Jones
Ally Justice 3 Hype

Jessica Jones gets +1 THW for each side scheme in play.

178.9 · 3,056 decks
Relentless Assault
Relentless Assault
Event Aggression 2 Hype

Hero Action (attack): Deal 5 damage to a minion. If you paid for this card using a resource, this attack gains overkill. (Excess damage from this attack is dealt to the villain.)

177.1 · 2,958 decks
Jarnbjorn
Jarnbjorn
Upgrade Aggression 1 Hype

Restricted. Response: After your hero attacks an enemy, spend a resource → deal 2 damage to an enemy.

173.8 · 2,602 decks
Bug
Bug
Ally Aggression 2 Hype

Hero Response: After your hero makes a basic attack, heal 1 damage from Bug.

170.3 · 2,075 decks
Mean Swing
Mean Swing
Event Aggression 0 Hype

Hero Interrupt: When your hero makes a basic attack, exhaust a Weapon upgrade on your hero → your hero gets +3 ATK for this attack.

164.4 · 2,343 decks
Counterintelligence
Counterintelligence
Upgrade Justice 2 Hype

Max 1 per player. Interrupt: When any amount of threat would be placed on the main scheme, discard Counterintelligence → prevent 3 of that threat.

164.0 · 2,801 decks
Falcon
Falcon
Ally Leadership 4 Hype

Response: After Falcon enters play, look at the top 3 cards of the encounter deck. For each treachery looked at this way, remove 1 threat from a scheme.

161.6 · 2,525 decks
Wasp
Wasp
Ally Aggression 0 Hype

Wasp gets +1 hit point for each pym counter on her. Interrupt: When Wasp enters play, place 1 pym counter on her (to a maximum of 3) for each resource you overpaid for Wasp's cost.

160.0 · 1,497 decks
Lockjaw
Lockjaw
Ally Basic 4 Hype

You may play Lockjaw from your discard pile during your turn (paying his resource cost).

150.9 · 2,262 decks
Preemptive Strike
Preemptive Strike
Event Protection 1 Hype

Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.

145.7 · 2,142 decks
Honorary Avenger
Honorary Avenger
Upgrade Basic 0 Hype

Play only if your identity has the Avenger trait. Max 1 per character. Attach to a friendly character. Attached character gets +1 hit point and gains the Avenger trait.

144.9 · 2,042 decks
Battle Fury
Battle Fury
Upgrade Aggression 1 Hype

Play under any player's control. Max 1 per player. Response: After your hero attacks and defeats a minion, deal 1 damage to your hero and discard Battle Fury → ready your hero.

143.8 · 1,683 decks
Booster Boots
Booster Boots
Upgrade Basic 1 Hype

Play only if your identity has the guardian trait. Max 1 per player. Hero Interrupt: When you would take any amount of damage from an attack, exhaust Booster Boots and discard the top card of your deck → prevent 1 of that damage.

140.4 · 923 decks
Cosmo
Cosmo
Ally Basic 2 Hype

Interrupt: When Cosmo attacks or thwarts, name a card type, then discard the top card of a player deck or the encounter deck. If that card is of the named type, Cosmo does not take consequential damage for this use.

139.8 · 1,411 decks
C.I.T.T.
C.I.T.T.
Support Basic 2 Hype

Hero Action: Exhaust C.I.T.T. and spend 2 resources of any type → ready a guardian character.

139.6 · 1,141 decks
Interrogation Room
Interrogation Room
Support Justice 1 Hype

Max 1 per player. Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.

138.7 · 2,056 decks
Never Back Down
Never Back Down
Event Protection 1 Hype

Hero Interrupt (defense): When you defend against an attack, you get +2 DEF for this attack. If you take no damage from this attack, stun the attacking enemy.

138.4 · 2,096 decks
Concussive Blow
Concussive Blow
Event Justice 3 Hype

Hero Action (attack): Confuse an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.

137.6 · 2,116 decks
Tigra
Tigra
Ally Aggression 3 Hype

Response: After Tigra attacks and defeats a minion, heal 1 damage from her.

135.0 · 2,624 decks
Clea
Clea
Ally Protection 2 Hype

Interrupt: When Clea is defeated, shuffle her into her owner's deck.

134.0 · 2,084 decks
Lead from the Front
Lead from the Front
Event Leadership 2 Hype

Hero Action: Choose a player. Each character that player controls gets +1 THW and +1 ATK until the end of the phase.

133.6 · 2,036 decks
Toe to Toe
Toe to Toe
Event Aggression 1 Hype

Hero Action (attack): Choose an enemy. That enemy attacks you. Deal 5 damage to that enemy.

131.7 · 1,346 decks
Enhanced Physique
Enhanced Physique
Upgrade Basic 2 Hype

Uses (3 physical counters). Hero Resource: Exhaust Enhanced Physique and remove 1 physical counter from it → generate a resource.

130.0 · 1,961 decks
Black Widow
Black Widow
Ally Protection 3 Hype

Interrupt: When a card is revealed from the encounter deck, exhaust Black Widow and spend a resource → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.

129.8 · 2,158 decks
Counter-Punch
Counter-Punch
Event Protection 0 Hype

Response (attack): After your hero defends against an enemy attack, deal damage to that enemy equal to your hero's ATK.

129.7 · 1,978 decks
Melee
Melee
Event Aggression 3 Hype

Hero Action (attack): Deal 3 damage to an enemy. Deal 3 damage to another enemy.

126.9 · 1,558 decks
Daredevil
Daredevil
Ally Justice 4 Hype

Response: After Daredevil thwarts, deal 1 damage to an enemy.

126.1 · 2,485 decks
Press the Advantage
Press the Advantage
Event Aggression 1 Hype

Hero Action (attack): Deal 2 damage to an enemy. If that enemy is stunned or confused, draw 1 card.

120.5 · 1,488 decks
Target Acquired
Target Acquired
Upgrade Basic 1 Hype

Max 1 per player. Hero Response: After a boost card is turned faceup, discard Target Acquired → cancel that card's boost ability.

115.2 · 1,971 decks
Inspiring Presence
Inspiring Presence
Event Leadership 1 Hype

Play only if your identity has the Avenger trait. Hero Action: Heal 1 damage from an ally and ready it.

113.9 · 1,370 decks
Teamwork
Teamwork
Event Leadership 0 Hype

Hero Interrupt When you use your basic thwart power (THW) or basic attack power (ATK), exhaust an ally you control → add that ally's matching power to your hero's power for this use.

113.2 · 1,258 decks
Vision
Vision
Ally Leadership 4 Hype

Action: Spend a resource → choose THW or ATK. Until the end of the phase, Vision gets +2 to the chosen power. (Limit once per round.)

111.6 · 1,760 decks
Surprise Attack
Surprise Attack
Event Aggression 1 Hype

Hero Response (attack): After you change form, deal 3 damage to an enemy (4 damage instead if you paid for this card using resource).

111.1 · 1,228 decks
Brawn
Brawn
Ally Aggression 3 Hype

Response: After Brawn attacks, remove 1 threat from a scheme.

111.0 · 2,031 decks
Tackle
Tackle
Event Protection 3 Hype

Hero Action (attack): Stun an enemy. If you paid for this card using a resource, deal 3 damage to that enemy.

110.3 · 1,806 decks
Drax
Drax
Ally Basic 3 Hype

Play only if your identity has the guardian trait. Drax cannot attack minions.

108.0 · 1,155 decks
Enhanced Reflexes
Enhanced Reflexes
Upgrade Basic 2 Hype

Uses (3 energy counters). Hero Resource: Exhaust Enhanced Reflexes and remove 1 energy counter from it → generate a resource.

107.1 · 1,773 decks
Espionage
Espionage
Upgrade Basic 1 Hype

Play only if you control a Spy character. Interrupt: When the surge keyword on an encounter card would be resolved, discard Espionage → draw 2 cards.

104.8 · 1,358 decks
Silk
Silk
Ally Protection 2 Hype

Response: After you play Silk from your hand, if you control another Web-Warrior card, search the encounter deck for a treachery and discard it. (Shuffle.)

103.2 · 950 decks
Enhanced Awareness
Enhanced Awareness
Upgrade Basic 2 Hype

Uses (3 mental counters). Hero Resource: Exhaust Enhanced Awareness and remove 1 mental counter from it → generate a resource.

101.0 · 1,617 decks
Inconspicuous
Inconspicuous
Event Justice 1 Hype

Hero Action (thwart): Remove a total of 3 threat from among schemes in play.

100.0 · 1,847 decks
Pheromones
Pheromones
Event Leadership 2 Hype

Hero Action: Stun and confuse an enemy.

100.0 · 1,845 decks
Contaminant Immunity
Contaminant Immunity
Event Protection 2 Hype

Hero Action: Heal 3 damage from Spider-Woman and give her a tough status card.

100.0 · 1,847 decks
Venom Blast
Venom Blast
Event Aggression 2 Hype

Hero Action (attack): Deal 5 damage to an enemy.

100.0 · 1,846 decks
Laser Blaster
Laser Blaster
Upgrade Leadership 1 Hype

Attach to a guardian ally. Max 1 per ally. Attached ally gets +1 ATK and its attacks gain overkill.

98.3 · 1,030 decks
Iron Fist
Iron Fist
Ally Protection 4 Hype

Iron Fist enters play with 2 mystic counters on him. Interrupt: When Iron Fist attacks an enemy, remove 1 mystic counter from him → stun that enemy and deal 1 damage to it.

98.1 · 2,192 decks
Followed
Followed
Upgrade Justice 1 Hype

Attach to a side scheme. Max 1 per scheme. Interrupt: When attached scheme is defeated, deal 4 damage to an enemy.

97.7 · 1,848 decks
Tenacity
Tenacity
Upgrade Basic 2 Hype

Hero Action: Spend a resource and discard this card → ready your hero.

96.8 · 1,603 decks
Godslayer
Godslayer
Upgrade Aggression 3 Hype

Restricted. Hero Interrupt: When your hero makes a basic attack against a unique enemy (), exhaust Godslayer → your hero gets +2 ATK for that attack.

96.0 · 1,108 decks
Stealth Strike
Stealth Strike
Event Justice 3 Hype

Hero Action (attack): Deal 4 damage to an enemy. If that enemy is defeated by this attack, remove 2 threat from a scheme.

95.3 · 1,512 decks
Momentum Shift
Momentum Shift
Event Protection 2 Hype

Hero Action (attack): Heal 2 damage from your hero → deal 2 damage to an enemy.

94.5 · 1,854 decks
Avengers Assemble!
Avengers Assemble!
Event Leadership 4 Hype

Max 1 per round. Hero Action: Ready each Avenger character you control. Until the end of the phase, each Avenger character in play gets +1 THW and +1 ATK.

94.4 · 1,780 decks
Get Behind Me!
Get Behind Me!
Event Protection 1 Hype

Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead.

93.1 · 1,501 decks
Expert Defense
Expert Defense
Event Protection 0 Hype

Hero Interrupt (defense): When your hero defends against an attack, it gets +3 DEF for that attack.

92.8 · 1,382 decks
Valkyrie
Valkyrie
Ally Aggression 3 Hype

Response: After Valkyrie enters play, deal 2 damage to a minion (3 damage instead if you paid for this card using a resource).

92.6 · 2,174 decks
Impede
Impede
Event Justice 2 Hype

Hero Action (thwart): Remove 3 threat from the main scheme. If this is the first card you have played this round, return this card to your hand.

91.6 · 971 decks
"You'll Pay for That!"
"You'll Pay for That!"
Event Aggression 1 Hype

Hero Response (thwart): After the villain attacks you, remove 1 threat from a scheme for each damage you took from the attack (to a maximum of 5).

91.2 · 1,459 decks
Reboot
Reboot
Event Basic 1 Hype

Action: Ready a friendly Android character and heal 1 damage from it.

90.1 · 435 decks
Tac Team
Tac Team
Support Aggression 3 Hype

Uses (3 attack counters). (Enters play with 3 counters. When those are gone, discard this card) Action: Exhaust Tac Team and remove 1 attack counter from it → deal 2 damage to an enemy.

89.7 · 1,135 decks
Wonder Man
Wonder Man
Ally Leadership 2 Hype

As an additional cost for Wonder Man to attack, you must discard 1 card from your hand.

87.4 · 1,815 decks
"Welcome Aboard"
"Welcome Aboard"
Event Leadership 0 Hype

Play only if your identity has the guardian trait. Max 1 per round. Hero Action: Reduce the resource cost of the next ally played this phase by 2.

86.7 · 762 decks
"Go for Champions!"
"Go for Champions!"
Event Basic 3 Hype

Max 1 per deck. Play only if your identity has the Champion trait. Hero Action: Remove "Go for Champions!" from the game → Each champion character in play cannot take damage until the end of the round.

85.5 · 637 decks
Spider-UK
Spider-UK
Ally Protection 3 Hype

Interrupt: When Spider-UK defends against an attack, deal damage to the attacking enemy equal to the number of Web-Warrior cards you control.

84.7 · 799 decks
Quinjet
Quinjet
Support Leadership 1 Hype

Response: After your turn begins, place 1 time counter on Quinjet. Action: Put an Avenger ally from your hand into play with printed cost equal to or less than the number of time counters on Quinjet. Then, discard Quinjet.

84.4 · 1,519 decks
Foiled!
Foiled!
Event Justice 0 Hype

Interrupt: When a boost card is turned faceup during a scheme activation, cancel its boost icons.

84.3 · 1,183 decks
Haymaker
Haymaker
Event Basic 2 Hype

Hero Action (attack): Deal 3 damage to an enemy.

83.8 · 1,704 decks
Counterattack
Counterattack
Upgrade Aggression 1 Hype

Max 1 per player. Hero Response (attack): After you take damage from an enemy attack, discard Counterattack → deal an equal amount of damage to that enemy.

83.3 · 1,427 decks
Emergency
Emergency
Event Basic 0 Hype

Interrupt (thwart): When the villain schemes, reduce the amount of threat placed on the scheme by 1.

83.0 · 1,380 decks
Side Step
Side Step
Event Protection 1 Hype

Hero Interrupt (defense): When you would take any amount of damage, prevent 3 of that damage. If you paid for this card using resource, deal 1 damage to that enemy.

82.3 · 1,276 decks
Victor Mancha
Victor Mancha
Ally Protection 2 Hype

Reduce the amount of damage Victor Mancha takes from each attack by 1.

82.2 · 610 decks
Morale Boost
Morale Boost
Event Leadership 1 Hype

Hero Action: Choose a hero. Until the end of the round, that hero gets +1 THW, +1 ATK, and +1 DEF

82.1 · 985 decks
Speed
Speed
Ally Justice 4 Hype

Response: After Speed thwarts, ready him. (Limit once per round.)

81.9 · 821 decks
Goliath
Goliath
Ally Leadership 4 Hype

Action: Goliath gets +4 ATK until the end of the phase. At the end of the phase, discard Goliath. (Max once per phase.)

79.1 · 1,281 decks
Uppercut
Uppercut
Event Aggression 3 Hype

Hero Action (attack): Deal 5 damage to an enemy.

78.9 · 1,324 decks
Giant-Man
Giant-Man
Ally Leadership 5 Hype

Giant-Man gets +2 ATK while he has 3 or more remaining hit points.

78.5 · 928 decks
Power Gloves
Power Gloves
Upgrade Leadership 1 Hype

Attach to an Avenger ally. Max 1 per ally. Response: After attached ally attacks or thwarts, deal 1 damage to an enemy.

78.4 · 1,257 decks
Swarm Tactics
Swarm Tactics
Event Basic 1 Hype

Team-Up (Ant-Man and Wasp). Max 1 per deck. Hero Action: Change to your other hero form. Ready your hero.

77.5 · 667 decks
Luke Cage
Luke Cage
Ally Protection 4 Hype

Toughness. (This character enters play with a tough status card.)

76.3 · 1,554 decks
Yondu
Yondu
Ally Leadership 4 Hype

Yondu's attacks gain ranged.Ranged attacks ignore retaliate.)

76.1 · 907 decks
Ronin
Ronin
Ally Leadership 3 Hype

Ronin gets +1 THW and +1 ATK while an upgrade is attached to them.

75.5 · 971 decks
Plan B
Plan B
Upgrade Basic 1 Hype

Play under any player's control. Max 1 per player. Hero Action: Exhaust Plan B and discard 1 random card from your hand → deal 2 damage to an enemy.

70.2 · 744 decks
Flora and Fauna
Flora and Fauna
Event Basic 1 Hype

Team-Up (Groot and Rocket Raccoon). Max 1 per deck Hero Action: Place 2 growth counters on Groot (to a maximum of 10) and ready him, or place 2 charge counters on a Rocket Raccoon upgrade and ready that upgrade.

67.7 · 711 decks
Adrenaline Rush
Adrenaline Rush
Upgrade Basic 1 Hype

Hero Action: Discard Adrenaline Rush → your hero gets +1 ATK until the end of the phase.

66.8 · 1,007 decks
Headpool
Headpool
Ally Pool 3 Hype

Response: After Headpool attacks and damages a minion, that minion attacks another enemy of your choice.

65.9 · 390 decks
Spycraft
Spycraft
Upgrade Justice 1 Hype

Play only if you control a Spy character. Interrupt: When you reveal an encounter card, discard Spycraft → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.

64.8 · 1,200 decks
Iron Man
Iron Man
Ally Leadership 4 Hype

Reduce the cost to play each upgrade on Iron Man by 1.

63.5 · 1,269 decks
Nova
Nova
Ally Protection 4 Hype

Interrupt: When an enemy initiates an attack against you, spend a resource → deal 2 damage to that enemy.

62.6 · 1,256 decks
Piercing Strike
Piercing Strike
Event Aggression 2 Hype

Hero Action (attack): Deal 3 damage to an enemy. This attack gains piercing.

62.0 · 1,031 decks
Spider-Tingle
Spider-Tingle
Upgrade Protection 1 Hype

Interrupt: When you would reveal an encounter card, deal 1 damage to a Web-Warrior character you control → if that card is a treachery, cancel its "When Revealed" effects and discard Spider-Tingle.

61.8 · 429 decks
Shake it Off
Shake it Off
Event Protection 1 Hype

Hero Response: After a guardian character takes any amount of damage from an attack, give that character a tough status card.

60.2 · 620 decks
Lie in Wait
Lie in Wait
Upgrade Aggression 1 Hype

Max 1 per player. Hero Response (attack): After a minion engages you, discard Lie in Wait → deal 3 damage to that minion.

59.9 · 765 decks
Scarlet Spider
Scarlet Spider
Ally Basic 4 Hype

Play only if you control a Web-Warrior card. Interrupt: When you would reveal an encounter card, name a card type, then look at that card. If that card is of the named type, deal 1 damage to Scarlet Spider and draw 1 card.

59.3 · 498 decks
Beauty and the Thief
Beauty and the Thief
Event Basic 2 Hype

Team-Up (Gambit and Rogue). Max 1 per deck. Hero Action (attack/thwart): Deal 4 damage to an enemy. Remove 4 threat from a scheme.

58.3 · 380 decks
Ready for Action
Ready for Action
Event Leadership 1 Hype

Hero Action: Give an ally you control a tough status card.

57.2 · 800 decks
Spider-Man
Spider-Man
Ally Protection 4 Hype

Response: After you play Spider-Man from your hand, stun and confuse an enemy if you control at least 3 Web-Warrior cards.

57.1 · 481 decks
Black Knight
Black Knight
Ally Leadership 3 Hype

Black Knight's basic attack gains piercing.

56.5 · 1,192 decks
Daughters of Thanos
Daughters of Thanos
Event Basic 1 Hype

Team-Up (Gamora and Nebula). Max 1 per deck. Hero Action: Draw 3 cards.

56.2 · 370 decks
The Posse
The Posse
Event Basic 2 Hype

Max 1 per deck. Play only if you control at least 3 characters with the POSSE trait. Hero Action: Heal 1 damage from each POSSE character and ready them.

54.9 · 293 decks
Sentry
Sentry
Ally Aggression 4 Hype

Forced Response: After Sentry enters play under your control, deal yourself 1 encounter card.

54.7 · 966 decks
Second Wind
Second Wind
Event Protection 3 Hype

Action: Heal 4 damage from an identity (5 damage instead if you paid for this card using a resource).

54.5 · 743 decks
Enraged
Enraged
Upgrade Aggression 1 Hype

Attach to an ally. Max 1 per ally. Attached ally gets +2 ATK and takes +1 consequential damage after it attacks.

54.2 · 689 decks
Marvel Boy
Marvel Boy
Ally Aggression 2 Hype

Interrupt: When Marvel Boy attacks, spend a resource → this attack gains piercing and ranged

54.0 · 702 decks
United We Stand
United We Stand
Event Leadership 0 Hype

Play only if your identity has the Avenger trait. Hero Action: Heal 1 damage from up to X friendly characters (to a maximum of 3 characters), where X is equal to the villain's stage number.

53.3 · 461 decks
Thwip Thwip!
Thwip Thwip!
Event Protection 2 Hype

Hero Action: Deal 1 damage to a Web-Warrior character you control → place a total of 2 stun status cards on up to 2 enemies.

52.6 · 403 decks
Gentle
Gentle
Ally Leadership 3 Hype

Gentle takes +1 consequential damage () after he attacks the villain.

52.5 · 476 decks
"I Got This"
"I Got This"
Event Pool 1 Hype

Hero Action: If the following icons are on 1 or more cards in play: — Deal 3 damage to an enemy. — Remove 2 threat from a scheme. — Ready an ally you control. — Draw 1 card.

52.2 · 264 decks
She-Hulk
She-Hulk
Ally Aggression 4 Hype

She-Hulk gets +1 ATK for each damage token here.

52.0 · 1,008 decks
Plot Convenience
Plot Convenience
Support Pool 2 Hype

Action: Exhaust Plot Convenience → choose: • Attach 1 aspect card from your hand facedown here (to a maximum of 3). • Add 1 card attached facedown here to your hand. Any player may trigger this ability.

51.8 · 324 decks
Mulligan
Mulligan
Event Pool 3 Hype

You cannot play this card if you have played another card this phase. Action: Discard your hand. Draw a new hand. (Draw up to your hand size.)

51.5 · 312 decks
Blaze of Glory
Blaze of Glory
Event Leadership 2 Hype

Max 1 per round. Hero Action: Each guardian character gets +2 THW and +2 ATK this phase. At the end of the phase, deal 1 damage to each guardian character.

50.9 · 581 decks
Resourceful
Resourceful
Upgrade Basic 1 Hype

Resource: Discard Resourceful → generate a resource.

50.0 · 569 decks
Blackout
Blackout
Upgrade Pool 0 Hype

Hero Action: Spend 1 resource of any type → move 1 threat from a scheme to an empty space above that matches the spent resource. If all spaces above are filled, discard this card and confuse the villain.

49.8 · 298 decks
Defensive Stance
Defensive Stance
Upgrade Protection 2 Hype

Max 1 per player. Hero Interrupt: When you would take any amount of damage, discard Defensive Stance → prevent 3 of that damage.

49.4 · 997 decks
Great Responsibility
Great Responsibility
Event Justice 0 Hype

Hero Interrupt: When any amount of threat would be placed on a scheme, you take it as damage instead.

49.2 · 849 decks
Magik
Magik
Ally Aggression 3 Hype

Response: After you play Magik from your hand, spend a resource → choose a non-Elite minion engaged with an X-MEN hero. Shuffle that minion into the encounter deck.

48.1 · 600 decks
Shadow and Steel
Shadow and Steel
Event Basic 2 Hype

Team-Up (Colossus and Shadowcat). Max 1 per deck. Hero Interrupt (attack/defense): When an enemy attacks, prevent all damage from that attack and deal 4 damage to the attacking enemy.

48.0 · 308 decks
Bob, Agent of Hydra
Bob, Agent of Hydra
Ally Pool 2 Hype

Response: After Bob, Agent of Hydra enters play, deal 2 damage to an enemy or remove 1 threat from a scheme.

46.1 · 248 decks
Wasp
Wasp
Ally Justice 2 Hype

Play only if your identity has the Champion trait. Wasp ignores the guard keyword, patrol keyword, and crisis icon ().

46.0 · 263 decks
Get Rage-y
Get Rage-y
Event Pool 0 Hype

Max 1 per deck. Action: Ready an ally. That ally gets +1 ATK until the end of the phase.

45.9 · 376 decks
Star-Lord
Star-Lord
Ally Basic 2 Hype

Star-Lord's attacks gain ranged. Forced Response: After Star-Lord enters play under your control, deal yourself 1 facedown encounter card.

45.6 · 553 decks
Judoka Skill
Judoka Skill
Upgrade Protection 2 Hype

Uses (3 judo counters). Max 1 per player. Interrupt: When you defend against an enemy attack, remove 1 judo counter from here → that enemy gets -2 ATK for that attack.

45.5 · 330 decks
U.S. Agent
U.S. Agent
Ally Leadership 3 Hype

Retaliate 1.

45.3 · 1,098 decks
Jack Flag
Jack Flag
Ally Justice 4 Hype

Response: After Jack Flag thwarts, place 1 ammo counter on him. Hero Action: Exhaust Jack Flag and remove 1 ammo counter from him → deal 2 damage to an enemy.

45.3 · 571 decks
Order and Chaos
Order and Chaos
Event Basic 1 Hype

Team-Up (Quicksilver and Scarlet Witch). Max 1 per deck. Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects, then deal 2 damage to the villain.

42.9 · 596 decks
Recuperation
Recuperation
Event Basic 2 Hype

Alter-Ego Action: Heal damage from your alter-ego equal to your REC.

42.4 · 449 decks
Civic Duty
Civic Duty
Upgrade Basic 1 Hype

Hero Action: Discard Civic Duty → your hero gets +1 THW until the end of the phase.

40.3 · 478 decks
Kidpool
Kidpool
Ally Pool 3 Hype

Kidpool's attacks gain piercing.

39.7 · 248 decks
Hercules
Hercules
Ally Aggression 6 Hype

Reduce the cost to play Hercules by 1 for each minion engaged with you.

37.4 · 635 decks
Get Over Here!
Get Over Here!
Event Aggression 0 Hype

Hero Action (attack): Deal 1 damage to a minion. If you have the Aerial trait, engage that enemy.

37.1 · 802 decks
Sneak Attack
Sneak Attack
Event Leadership 1 Hype

Action: Choose an ally in your hand that shares a trait with your identity → put that ally into play. If that ally is still in play at the end of the phase, discard it.

36.8 · 467 decks
Mass Attack
Mass Attack
Event Leadership 3 Hype

Hero Action (attack): Exhaust 3 allies you control that share a Trait with your hero → deal X damage to an enemy, where X is the total ATK of those allies and your hero.

36.7 · 401 decks
Dust
Dust
Ally Aggression 3 Hype

Interrupt: When Dust attacks a minion, she attacks each minion in play. Dust takes +1 consequential damage () after this attack.

35.8 · 423 decks
Heimdall
Heimdall
Ally Basic 5 Hype

Response: After Heimdall enters play, look at the top 3 cards of the encounter deck. Discard 1 of them and put the others back in any order.

35.8 · 970 decks
Muster Courage
Muster Courage
Event Protection 3 Hype

Play only if your identity has the Avenger trait. Hero Action: Give up to X friendly characters a tough status card (to a maximum of 3 characters), where X is equal to the villain's stage number.

32.2 · 342 decks
Spider-Man Noir
Spider-Man Noir
Ally Protection 3 Hype

X is equal to the number of facedown cards attached to Spider-Man Noir. Response: After you resolve a treachery, if you control another Web-Warrior card, attach that treachery facedown here (to a maximum of 3).

32.1 · 354 decks
Multiple Man
Multiple Man
Ally Protection 4 Hype

Response: After Multiple Man enters play, search your deck and hand for a copy of Multiple Man and put it into play. Shuffle your deck if it was searched this way.

31.9 · 507 decks
Negasonic Teenage Warhead
Negasonic Teenage Warhead
Ally Pool 4 Hype

Interrupt: When a treachery is revealed, deal 2 damage to Negasonic Teenage Warhead → cancel that treachery's "When Revealed" effects.

31.4 · 190 decks
Lady Deadpool
Lady Deadpool
Ally Pool 4 Hype

When Defeated: Defeat a non-ELITE minion.

30.9 · 241 decks
Breaking and Entering
Breaking and Entering
Event Justice 2 Hype

Play only if your identity has the SPY or THIEF trait. Action (thwart): Remove 3 threat from a scheme.

29.8 · 236 decks
Beat 'Em Up
Beat 'Em Up
Event Basic 2 Hype

Hero Action: Deal 1 damage to the villain and each minion engaged with you.

29.8 · 287 decks
Pivotal Moment
Pivotal Moment
Event Justice 2 Hype

Hero Action (attack): Deal 2 damage to the villain (5 damage instead if there is no threat on the main scheme).

29.8 · 327 decks
Havok
Havok
Ally Leadership 4 Hype

Forced Interrupt: When Havok attacks, discard the top card of the encounter deck. For each boost icon () discarded this way, Havok gets +1 ATK for this attack and takes +1 consequential damage ().

29.8 · 269 decks
Warning
Warning
Event Basic 0 Hype

Interrupt: When a hero would take any amount of damage, reduce that amount by 1.

29.7 · 396 decks
Go Down Swinging
Go Down Swinging
Event Leadership 0 Hype

Hero Action: Discard an ally your control → deal damage to an enemy equal to that ally's printed cost.

29.0 · 349 decks
Young Love
Young Love
Event Basic 1 Hype

Team-Up (Gwen Stacy and Miles Morales). Max 1 per deck. Alter-Ego Action: Heal 3 damage each from Gwen Stacy and Miles Morales.

27.1 · 237 decks
To the Rescue!
To the Rescue!
Event Basic 2 Hype

Hero Action (thwart): Remove 2 threat from a scheme.

25.3 · 573 decks
Save the Day
Save the Day
Event Leadership 1 Hype

Hero Action: Discard an ally your control → remove threat from a scheme equal to that ally's printed cost.

25.0 · 278 decks
Patriot
Patriot
Ally Leadership 3 Hype

Hero Response: After Patriot enters play, choose a champion character → that character gets +1 to each of its basic powers until the end of the round.

24.2 · 183 decks
Protector
Protector
Ally Protection 4 Hype

Interrupt: When Protector would take any amount of damage, spend a resource → reduce that amount by 1. (Limit once per round.)

24.2 · 141 decks
Longshot
Longshot
Ally Basic 4 Hype

Play only if your identity has the X-MEN trait. Response: After Longshot attacks a non-ELITE minion, discard the top card of the encounter deck. If that card has a star icon () in the boost area, defeat the attacked minion.

23.8 · 239 decks
Fighting Fit
Fighting Fit
Event Protection 2 Hype

Hero Action (attack): Deal 2 damage to the villain (5 damage instead if your hero's remaining hit points are equal to or greater than your hero's starting hit points).

23.6 · 352 decks
Power Man
Power Man
Ally Leadership 3 Hype

Power Man enters play with 2 chi counters on him. Action: Discard any number of chi counters from Power Man → he gets +2 ATK for each chi counter discarded this way until the end of the phase.

23.5 · 266 decks
Dogpool
Dogpool
Ally Pool 3 Hype

Retaliate 1. Toughness. When Defeated: Deal 1 damage to an enemy.

22.8 · 164 decks
Athletic Conditioning
Athletic Conditioning
Event Basic 1 Hype

Hero Action: Discard 1 stun or confuse status card from your hero.

21.3 · 218 decks
Deadpool Corps Ship
Deadpool Corps Ship
Support Pool 1 Hype

Action: Exhaust Deadpool Corps Ship and deal yourself 1 facedown encounter card → put a 'Pool ally into play from your hand.

20.8 · 131 decks
As One!
As One!
Event Aggression 2 Hype

Alliance. Hero Action (attack): Exhaust an avenger character and a guardian character → deal X damage to an enemy, where X is the combined ATK of those characters. This attack gains overkill.

20.1 · 170 decks
Pandapool
Pandapool
Ally Pool 4 Hype

Toughness.

19.0 · 116 decks
Invulnerability
Invulnerability
Event Basic 3 Hype

Hero Action: Give your hero a tough status card.

18.6 · 397 decks
Running Interference
Running Interference
Event Justice 2 Hype

Play only if your identity has the Avenger trait. Hero Action (thwart): Remove 2 threat from the main scheme. Remove X additional threat from the main scheme (to a maximum of 3), where X is equal to the villain's stage number.

17.5 · 282 decks
War
War
Upgrade Pool 1 Hype

Hero Action: Exhaust War → discard the top card of the encounter deck. Take 1 damage for each icon ( and ) in the boost area of that card. Discard the top card of your deck. Deal damage to an enemy equal to that card's cost.

12.5 · 81 decks
Living Tribunal
Living Tribunal
Event Justice 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Remove 2 threat from the main scheme and remove this card from the game. This effect cannot be canceled.

12.4 · 199 decks
The Gardener
The Gardener
Event Protection 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Heal 2 damage from your identity and remove this card from the game. This effect cannot be canceled.

11.8 · 196 decks
In-Betweener
In-Betweener
Event Aggression 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Deal 2 damage to the villain and remove this card from the game. This effect cannot be canceled.

11.7 · 163 decks
Browbeat
Browbeat
Event Aggression 2 Hype

Play only if your identity has the Avenger trait. Hero Action (attack): Deal 2 damage to the villain. Deal X additional damage to the villain (to a maximum of 3), where X is equal to the villain's stage number.

10.6 · 209 decks
Warlock
Warlock
Ally Protection 3 Hype

Action: Spend a resource → heal up to 2 damage from Warlock.

10.3 · 288 decks
Eternity
Eternity
Event Leadership 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Draw 1 card and remove this card from the game. This effect cannot be canceled.

9.7 · 200 decks
All for One
All for One
Event Leadership 2 Hype

Hero Action (attack): Deal 3 damage to an enemy and exhaust any number of Avenger characters you control. Deal 1 additional damage to that enemy for each character exhausted this way.

9.7 · 169 decks
Ambush
Ambush
Upgrade Pool 1 Hype

Attach to a side scheme. Max 1 per side scheme. Interrupt: When attached side scheme is defeated, discard a non-ELITE minion.

7.3 · 46 decks
Befuddle
Befuddle
Upgrade Justice 0 Hype

Attach to a minion. Max 1 per minion. Interrupt: When a character makes a basic attack against attached minion, that character uses their THW instead of their ATK.

6.8 · 50 decks
Combat Specialist
Combat Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your hero gets +1 ATK. Hero Response: After your hero performs a basic attack, exhaust this card → draw 1 card.

2.4 · 100 decks
Defense Specialist
Defense Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your hero gets +1 DEF. Hero Response: After your hero performs a basic defense, exhaust this card → draw 1 card.

2.3 · 75 decks
Front Line Specialist
Front Line Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your identity gets +4 hit points. Response: After your identity takes damage from an enemy attack, exhaust this card → draw 1 card.

2.3 · 75 decks
Surveillance Specialist
Surveillance Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your hero gets +1 THW. Hero Response: After your hero performs a basic thwart, exhaust this card → draw 1 card.

2.2 · 70 decks
Basic Attack Upgrade
Basic Attack Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +1 hit points. Your hero gets +1 ATK.

0.0 · 8 decks
Emergency Teleporter
Emergency Teleporter
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → search your deck and discard pile for an ally, put it into play, and give it a tough status card.

0.0 · 12 decks
Adrenal Stims
Adrenal Stims
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → ready your hero and heal 5 damage from them.

0.0 · 2 decks
Basic Defense Upgrade
Basic Defense Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +3 hit points. Your hero gets +1 DEF.

0.0 · 1 decks
Basic Recovery Upgrade
Basic Recovery Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +4 hit points. Your alter-ego gets +1 REC.

0.0 · 2 decks
Tactical Scanner
Tactical Scanner
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → draw 5 cards.

0.0 · 9 decks
Basic Thwart Upgrade
Basic Thwart Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +2 hit points. Your hero gets +1 THW.

0.0 · 6 decks
Laser Cannon
Laser Cannon
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → deal 5 damage to the villain and each enemy engaged with you.

0.0 · 1 decks
Improved Attack Upgrade
Improved Attack Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +1 hit points. Your hero gets +1 ATK. Hero Response: After you defeat a minion, exhaust this card → draw 1 card.

0.0 · 1 decks