Least Played Cards

Cards with the lowest affinity scores across all heroes — potentially underrated picks.

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Basic Defense Upgrade
#1Basic Defense Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +3 hit points. Your hero gets +1 DEF.

0.0 · 1 decks
Laser Cannon
#2Laser Cannon
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → deal 5 damage to the villain and each enemy engaged with you.

0.0 · 1 decks
Improved Attack Upgrade
#3Improved Attack Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +1 hit points. Your hero gets +1 ATK. Hero Response: After you defeat a minion, exhaust this card → draw 1 card.

0.0 · 1 decks
Adrenal Stims
#4Adrenal Stims
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → ready your hero and heal 5 damage from them.

0.0 · 2 decks
Basic Recovery Upgrade
#5Basic Recovery Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +4 hit points. Your alter-ego gets +1 REC.

0.0 · 2 decks
Basic Thwart Upgrade
#6Basic Thwart Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +2 hit points. Your hero gets +1 THW.

0.0 · 6 decks
Basic Attack Upgrade
#7Basic Attack Upgrade
Upgrade campaign Hype

Permanent. Setup. You get +1 hit points. Your hero gets +1 ATK.

0.0 · 8 decks
Tactical Scanner
#8Tactical Scanner
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → draw 5 cards.

0.0 · 9 decks
Emergency Teleporter
#9Emergency Teleporter
Upgrade campaign 0 Hype

Setup. Hero Action: Discard this card and remove it from the campaign log → search your deck and discard pile for an ally, put it into play, and give it a tough status card.

0.0 · 12 decks
Captain America's Shield
#10Captain America's Shield
Upgrade Leadership 1 Recent

Linked (Captain America upgrade). Restricted. Your hero gets +1 DEF and gains retaliate 1.

0.4 · 20 decks
Shawarma
#11Shawarma
Resource campaign Declining
2.2 · 17 decks
Surveillance Specialist
#12Surveillance Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your hero gets +1 THW. Hero Response: After your hero performs a basic thwart, exhaust this card → draw 1 card.

2.2 · 70 decks
Front Line Specialist
#13Front Line Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your identity gets +4 hit points. Response: After your identity takes damage from an enemy attack, exhaust this card → draw 1 card.

2.2 · 75 decks
Defense Specialist
#14Defense Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your hero gets +1 DEF. Hero Response: After your hero performs a basic defense, exhaust this card → draw 1 card.

2.2 · 75 decks
Combat Specialist
#15Combat Specialist
Upgrade Basic 2 Hype

Linked (Specialized Training). Your hero gets +1 ATK. Hero Response: After your hero performs a basic attack, exhaust this card → draw 1 card.

2.3 · 100 decks
N
#16Namora
Ally Leadership 4 Recent

Namora gets +1 hit point for each other ally you control.

3.4 · 13 decks
Stand Together
#17Stand Together
Event Protection 4 Declining

Alliance. Hero Interrupt: When a friendly character would take any amount of damage from an attack, exhaust an avenger character and a guardian character → prevent all of that damage. Deal that much damage to the attacking enemy.

5.6 · 52 decks
Eyes in the Sky
#18Eyes in the Sky
Upgrade Justice 0 Staple

Hero Interrupt: When you reveal a non-ELITE minion, exhaust an AERIAL character you control and discard this card → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.

5.9 · 25 decks
Befuddle
#19Befuddle
Upgrade Justice 0 Hype

Attach to a minion. Max 1 per minion. Interrupt: When a character makes a basic attack against attached minion, that character uses their THW instead of their ATK.

6.7 · 50 decks
C
#20Coordinated Effort
Upgrade Leadership 0 Recent

Attach to an encounter card in play. Max 1 per encounter card. While paying costs on attached card, any player may help pay those costs.

6.8 · 20 decks
G
#21Gilgamesh
Ally Basic 3 Recent

As an additional cost to play this card, if you do not have the Eternal trait, confuse your identity.

6.9 · 15 decks
Ambush
#22Ambush
Upgrade Pool 1 Hype

Attach to a side scheme. Max 1 per side scheme. Interrupt: When attached side scheme is defeated, discard a non-ELITE minion.

7.1 · 46 decks
Combine Forces
#23Combine Forces
Event Aggression 1 Staple

Alliance. Hero Action: Exhaust an X-Force character and an X-Men character → defeat a non-Elite minion.

7.4 · 23 decks
Joining Forces
#24Joining Forces
Event Leadership 4 Declining

Alliance. (The players can pay this card's costs as a group.) Hero Action: As a group, the players put a total of 1 Avenger ally and 1 Guardian ally into play from their hand(s).

7.7 · 58 decks
Bombshell
#25Bombshell
Ally Aggression 4 Declining

Play only if your identity has the Champion trait. Divide damage from Bombshell's attack among each enemy as evenly as possible.

8.2 · 73 decks
Shatterstar
#26Shatterstar
Ally Aggression 4 Declining

Interrupt: When Shatterstar attacks a minion, engage that minion. If you are already engaged with that minion, Shatterstar gets +1 ATK for this attack.

9.3 · 77 decks
All for One
#27All for One
Event Leadership 2 Hype

Hero Action (attack): Deal 3 damage to an enemy and exhaust any number of Avenger characters you control. Deal 1 additional damage to that enemy for each character exhausted this way.

9.4 · 169 decks
Psi-Flail Strike
#28Psi-Flail Strike
Event Protection 2 Declining

Play only if your hero has the PSIONIC trait. Hero Response (attack): After you defend against an enemy attack, deal 3 damage to that enemy and stun it.

9.5 · 49 decks
Bazooka
#29Bazooka
Upgrade Pool 2 Declining

Restricted. Max 2 per deck. Hero Action (attack): Discard Bazooka → deal 1 damage to an enemy for each , , , and in play. This attack gains ranged.

9.7 · 46 decks
Eternity
#30Eternity
Event Leadership 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Draw 1 card and remove this card from the game. This effect cannot be canceled.

9.7 · 200 decks
Warlock
#31Warlock
Ally Protection 3 Hype

Action: Spend a resource → heal up to 2 damage from Warlock.

10.2 · 288 decks
Browbeat
#32Browbeat
Event Aggression 2 Hype

Play only if your identity has the Avenger trait. Hero Action (attack): Deal 2 damage to the villain. Deal X additional damage to the villain (to a maximum of 3), where X is equal to the villain's stage number.

10.6 · 209 decks
C
#33Caught in the Crossfire
Upgrade Aggression 0 Recent

Attach to a non-Elite minion. Max 1 per minion. Interrupt: When a friendly character attacks, deal 1 damage to attached minion.

10.9 · 20 decks
In-Betweener
#34In-Betweener
Event Aggression 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Deal 2 damage to the villain and remove this card from the game. This effect cannot be canceled.

11.6 · 163 decks
The Gardener
#35The Gardener
Event Protection 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Heal 2 damage from your identity and remove this card from the game. This effect cannot be canceled.

11.8 · 196 decks
War
#36War
Upgrade Pool 1 Hype

Hero Action: Exhaust War → discard the top card of the encounter deck. Take 1 damage for each icon ( and ) in the boost area of that card. Discard the top card of your deck. Deal damage to an enemy equal to that card's cost.

12.3 · 81 decks
Living Tribunal
#37Living Tribunal
Event Justice 2 Hype

Action: Shuffle this card into the encounter deck (without looking) When Revealed: Remove 2 threat from the main scheme and remove this card from the game. This effect cannot be canceled.

12.4 · 199 decks
Critical Hit
#38Critical Hit
Event Aggression 2 Declining

Play only if there is a side scheme in the victory display. Hero Response: After you attack an enemy, stun it.

13.1 · 66 decks
S
#39Swordsman
Ally Basic 4 Recent

Swordsman's basic attacks gain piercing. Hero Response: After a boost card is turned faceup during an undefended attack, declare Swordsman as the defender without exhausting him.

13.3 · 32 decks
D
#40Disarming Defense
Event Protection 1 Recent

Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, discard an attachment on the attacking enemy with the text "Hero Action" or "Hero Response".

13.4 · 18 decks
R
#41Recruitment Drive
Support Leadership 3 Recent

Alter-ego form only. Action: Discard Recruitment Drive and choose a player → reduce the resource cost of the next ally that player plays this phase to 0.

13.8 · 43 decks
Break Time
#42Break Time
Event Pool 3 Declining

Alliance. Max 1 per deck. Alter-Ego Action: Take a group break. Leave the table. Read a comic book. When you come back to the game, heal 1 damage from each identity for every minute you were away from the game.

14.3 · 87 decks
T
#43Thor
Ally Leadership 4 Recent

Forced Response: After Thor makes a basic thwart, discard cards from the top of the encounter deck until you discard a minion. Put that minion into play engaged with you.

15.1 · 44 decks
Distraction
#44Distraction
Upgrade Pool 0 Declining

Attach to a non-ELITE minion. Max 1 per minion. Attached minion cannot activate.

16.4 · 85 decks
Running Interference
#45Running Interference
Event Justice 2 Hype

Play only if your identity has the Avenger trait. Hero Action (thwart): Remove 2 threat from the main scheme. Remove X additional threat from the main scheme (to a maximum of 3), where X is equal to the villain's stage number.

17.3 · 282 decks
Rictor
#46Rictor
Ally Aggression 3 Declining

Response: After Rictor attacks, discard the top card of your deck. Deal 1 damage to each minion engaged with you for each resource on the discarded card.

17.4 · 86 decks
Psychic Misdirection
#47Psychic Misdirection
Event Protection 2 Staple

Play only if your identity has the PSIONIC trait. Hero Interrupt (defense): When an enemy attacks you, choose a different enemy → damage from that attack is dealt to the chosen enemy instead of you.

17.7 · 104 decks
Coup de Grâce
#48Coup de Grâce
Event Aggression 2 Recent

Hero Action (attack): Defeat a non-Elite minion with an upgrade attached. Ignore any "When Defeated" abilities on that minion.

17.8 · 26 decks
Serve and Protect
#49Serve and Protect
Event Protection 2 Declining

Alliance. Hero Interrupt: When any amount of threat would be placed on the main scheme, exhaust an X-Force character and an X-Men character → prevent that threat and give each of those characters a tough status card.

17.8 · 59 decks
Invulnerability
#50Invulnerability
Event Basic 3 Hype

Hero Action: Give your hero a tough status card.

18.2 · 397 decks
D
#51Deathcry
Ally Leadership 3 Recent

Hero Interrupt: When Deathcry makes a basic attack, deal your hero 1 damage → Deathcry takes -1 consequential damage () for this attack.

18.5 · 36 decks
Outta My Way!
#52Outta My Way!
Event Aggression 2 Declining

Hero Action (attack): Deal 3 damage to an enemy (5 damage instead if that enemy has the guard or patrol keyword).

19.0 · 151 decks
Height Advantage
#53Height Advantage
Upgrade Protection 1 Declining

While your identity has the Aerial trait, reduce the amount of damage you take from each enemy attack by 1. Forced Interrupt: When your turn begins, discard this card.

19.3 · 86 decks
As One!
#54As One!
Event Aggression 2 Hype

Alliance. Hero Action (attack): Exhaust an avenger character and a guardian character → deal X damage to an enemy, where X is the combined ATK of those characters. This attack gains overkill.

20.0 · 170 decks
A
#55Ancient Rivalry
Event Basic 1 Recent

Team-Up (Hercules and Thor). Max 1 per deck. Hero Action: Search your discard pile for an identity-specific upgrade and add it to your hand. Ready Hercules and Thor.

20.3 · 63 decks
Deadpool Corps Ship
#56Deadpool Corps Ship
Support Pool 1 Hype

Action: Exhaust Deadpool Corps Ship and deal yourself 1 facedown encounter card → put a 'Pool ally into play from your hand.

20.3 · 131 decks
Pandapool
#57Pandapool
Ally Pool 4 Hype

Toughness.

20.6 · 117 decks
Moondragon
#58Moondragon
Ally Protection 3 Declining

Action: Exhaust and discard Moondragon → choose a minion. That minion attacks another enemy of your choice.

20.9 · 168 decks
S
#59Scarlet Witch
Ally Justice 2 Recent

Forced Response: After you play Scarlet Witch, discard the top card of the encounter deck. If it is a treachery card, resolve its "When Revealed" ability.

22.0 · 35 decks
Frenemies
#60Frenemies
Event Basic 1 Declining

Team-Up (Cable and Deadpool). Max 1 per deck. Hero Action (thwart): Deal 1 damage each to Cable and Deadpool. Remove 3 threat from a scheme and 3 threat from a different scheme.

22.0 · 158 decks
Athletic Conditioning
#61Athletic Conditioning
Event Basic 1 Hype

Hero Action: Discard 1 stun or confuse status card from your hero.

22.1 · 219 decks
B
#62Battlefield Benevolence
Event Justice 1 Recent

Hero Action: Heal 2 damage from an enemy → confuse that enemy.

22.7 · 37 decks
Power Man
#63Power Man
Ally Leadership 3 Hype

Power Man enters play with 2 chi counters on him. Action: Discard any number of chi counters from Power Man → he gets +2 ATK for each chi counter discarded this way until the end of the phase.

23.0 · 266 decks
Fighting Fit
#64Fighting Fit
Event Protection 2 Hype

Hero Action (attack): Deal 2 damage to the villain (5 damage instead if your hero's remaining hit points are equal to or greater than your hero's starting hit points).

23.0 · 352 decks
H
#65Hawkeye
Ally Justice 3 Recent

Hawkeye enters play with 4 arrow counters on him. Response: After an ally makes a basic thwart, remove 1 arrow counter from Hawkeye → deal 2 damage to a minion.

23.2 · 53 decks
Cosmic Alliance
#66Cosmic Alliance
Event Basic 3 Staple

Alliance. (The players can pay this card's costs as a group.) Hero Action: Choose an avenger character and a guardian character → ready each of those characters.

23.3 · 86 decks
Problem Solvers
#67Problem Solvers
Event Justice 4 Declining

Alliance. Hero Action (thwart): Exhaust an avenger character and a guardian character → remove X threat from each scheme, where X is equal to the combined THW of those characters.

23.3 · 95 decks
Longshot
#68Longshot
Ally Basic 4 Hype

Play only if your identity has the X-MEN trait. Response: After Longshot attacks a non-ELITE minion, discard the top card of the encounter deck. If that card has a star icon () in the boost area, defeat the attacked minion.

23.6 · 239 decks
Deflection
#69Deflection
Event Protection 2 Declining

Hero Interrupt: When an identity would take any amount of damage from an attack, prevent up to 5 of that damage. Discard cards from the top of your deck equal to the amount prevented this way.

24.0 · 238 decks
Protector
#70Protector
Ally Protection 4 Hype

Interrupt: When Protector would take any amount of damage, spend a resource → reduce that amount by 1. (Limit once per round.)

24.1 · 141 decks
Patriot
#71Patriot
Ally Leadership 3 Hype

Hero Response: After Patriot enters play, choose a champion character → that character gets +1 to each of its basic powers until the end of the round.

24.2 · 183 decks
Predictable Ploy
#72Predictable Ploy
Event Justice 2 Declining

Play only if there is a side scheme in the victory display. Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects.

24.3 · 122 decks
Dogpool
#73Dogpool
Ally Pool 3 Hype

Retaliate 1. Toughness. When Defeated: Deal 1 damage to an enemy.

24.4 · 165 decks
Save the Day
#74Save the Day
Event Leadership 1 Hype

Hero Action: Discard an ally your control → remove threat from a scheme equal to that ally's printed cost.

24.5 · 278 decks
Feral
#75Feral
Ally Justice 4 Declining

Response: After Feral thwarts, discard the top card of your deck. For each resource icon discarded this way, deal 1 damage to the villain.

24.8 · 115 decks
To the Rescue!
#76To the Rescue!
Event Basic 2 Hype

Hero Action (thwart): Remove 2 threat from a scheme.

24.9 · 573 decks
Young Love
#77Young Love
Event Basic 1 Hype

Team-Up (Gwen Stacy and Miles Morales). Max 1 per deck. Alter-Ego Action: Heal 3 damage each from Gwen Stacy and Miles Morales.

26.4 · 237 decks
F
#78Firebird
Ally Justice 2 Recent

If you overpaid for Firebird, put 1 rebirth counter on her. Interrupt: When Firebird would be defeated by consequential damage, remove 1 rebirth counter from her → heal all damage from her instead.

26.8 · 58 decks
Tempus
#79Tempus
Ally Aggression 2 Declining

Play only if your identity has the X-MEN trait. Interrupt: When the villain would scheme, discard Tempus → cancel that activation. Deal yourself 1 facedown encounter card.

28.1 · 199 decks
Elixir
#80Elixir
Ally Protection 4 Staple

Play only if your identity has the X-Force or X-Men trait. Response: After Elixir attacks or thwarts, heal 1 damage from another friendly character.

28.3 · 116 decks
Git Gud
#81Git Gud
Upgrade Pool 2 Declining

Reduce the cost to play Git Gud by 2 if you did not win your previous game of Marvel Champions. Forced Interrupt: When a player would be defeated, they set their hit point dial to 1 and change to alter-ego form instead. Remove this card from the game.

28.5 · 156 decks
Go Down Swinging
#82Go Down Swinging
Event Leadership 0 Hype

Hero Action: Discard an ally your control → deal damage to an enemy equal to that ally's printed cost.

28.6 · 349 decks
Siryn
#83Siryn
Ally Protection 4 Staple

Response: After Siryn attacks, stun a minion.

28.8 · 134 decks
Da Bomb
#84Da Bomb
Event Pool 6 Declining

Max 1 per deck. Hero Action: Deal 10 damage to the villain. Deal 1 damage to each enemy and hero for each , , , and in play.

29.2 · 157 decks
Havok
#85Havok
Ally Leadership 4 Hype

Forced Interrupt: When Havok attacks, discard the top card of the encounter deck. For each boost icon () discarded this way, Havok gets +1 ATK for this attack and takes +1 consequential damage ().

29.2 · 269 decks
Beat 'Em Up
#86Beat 'Em Up
Event Basic 2 Hype

Hero Action: Deal 1 damage to the villain and each minion engaged with you.

29.4 · 287 decks
Pivotal Moment
#87Pivotal Moment
Event Justice 2 Hype

Hero Action (attack): Deal 2 damage to the villain (5 damage instead if there is no threat on the main scheme).

29.4 · 327 decks
Mutant Peacekeepers
#88Mutant Peacekeepers
Event Justice 1 Declining

Play only if your identity has the X-MEN trait. Hero Action (thwart): Exhaust your hero and any number of X-MEN allies → remove X threat from among schemes in play, where X is the total THW of those characters.

29.5 · 153 decks
Breaking and Entering
#89Breaking and Entering
Event Justice 2 Hype

Play only if your identity has the SPY or THIEF trait. Action (thwart): Remove 3 threat from a scheme.

29.6 · 236 decks
Return the Favor
#90Return the Favor
Event Protection 0 Declining

Hero Action (attack): Discard cards from the top of the encounter deck until you discard a treachery. Reveal that treachery → deal 5 damage to the villain.

29.7 · 250 decks
U
#91Unified Strike
Event Leadership 0 Recent

Hero Interrupt: When an ally uses a basic power, exhaust your hero → add your hero's matching power to that ally's power for this use. That ally does not take consequential damage for this use.

29.7 · 89 decks
Misty Knight
#92Misty Knight
Ally Justice 4 Recent

Interrupt: When Misty Knight thwarts, look at the top 2 cards of the encounter deck and discard 1 of those cards. Misty Knight gets +1 THW for this thwart for each icon ( and ) in the discarded card's boost area.

29.8 · 57 decks
Agents of S.H.I.E.L.D.
#93Agents of S.H.I.E.L.D.
Support Leadership 3 Declining

Play under any player's control. Max 1 Team card per player. If each of your characters has the S.H.I.E.L.D. trait, this card gains: "Interrupt: When you reveal an encounter card, exhaust this card → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck."

29.8 · 108 decks
Wingman
#94Wingman
Upgrade Leadership 0 Recent

Attach to an Aerial ally. Max 1 per ally. Interrupt: When another Aerial ally would take any amount of consequential damage, exhaust attached ally → prevent 1 of that damage.

30.4 · 58 decks
Negasonic Teenage Warhead
#95Negasonic Teenage Warhead
Ally Pool 4 Hype

Interrupt: When a treachery is revealed, deal 2 damage to Negasonic Teenage Warhead → cancel that treachery's "When Revealed" effects.

30.9 · 190 decks
Team Investigation
#96Team Investigation
Event Justice 2 Staple

Alliance. (The players can pay this card's costs as a group.) Hero Action: Remove 3 threat from a side scheme.

31.0 · 144 decks
Spider-Man Noir
#97Spider-Man Noir
Ally Protection 3 Hype

X is equal to the number of facedown cards attached to Spider-Man Noir. Response: After you resolve a treachery, if you control another Web-Warrior card, attach that treachery facedown here (to a maximum of 3).

31.4 · 354 decks
Warning
#98Warning
Event Basic 0 Hype

Interrupt: When a hero would take any amount of damage, reduce that amount by 1.

31.5 · 397 decks
Multiple Man
#99Multiple Man
Ally Protection 4 Hype

Response: After Multiple Man enters play, search your deck and hand for a copy of Multiple Man and put it into play. Shuffle your deck if it was searched this way.

31.6 · 507 decks
Muster Courage
#100Muster Courage
Event Protection 3 Hype

Play only if your identity has the Avenger trait. Hero Action: Give up to X friendly characters a tough status card (to a maximum of 3 characters), where X is equal to the villain's stage number.

31.7 · 342 decks