Recent

Recently released cards with limited data.

Defensive Conditioning
Defensive Conditioning
Upgrade Protection 2 Recent

Play under any player's control. Max 1 per player. You get +3 hit points and your hero gets +1 DEF.

495.2 · 619 decks
Aggressive Conditioning
Aggressive Conditioning
Upgrade Aggression 3 Recent

Play under any player's control. Max 1 per player. You get +3 hit points and your hero gets +1 ATK.

456.3 · 652 decks
Ready for a Fight
Ready for a Fight
Upgrade Protection 1 Recent

Requirement (). Max 1 per player. Interrupt: When an enemy would scheme, discard Ready for a Fight → change to hero form. That enemy attacks you instead.

449.4 · 759 decks
Yellow Jacket
Yellow Jacket
Ally Basic 3 Recent

Play only if you have the Avenger trait. Response: After Yellow Jacket enters play, search the top 5 cards of your deck for an upgrade and add it to your hand.

219.6 · 333 decks
Dr. Sinclair
Dr. Sinclair
Support Protection 2 Recent

Alter-Ego Action: Exhaust Dr. Sinclair and spend a resource → heal damage from your alter-ego equal to your REC. You may discard 1 status card from your identity. Any player may trigger this ability.

216.2 · 404 decks
Spoiling for a Fight
Spoiling for a Fight
Event Aggression 0 Recent

Hero Action: Discard cards from the top of the encounter deck until you discard a minion. Put that minion into play engaged with you → ready your hero.

198.3 · 390 decks
The Raft
The Raft
Support Justice 2 Recent

Response: After a minion leaves play, tuck it under here from the encounter discard pile → remove threat from a scheme equal to the tucked minion's printed SCH. If there are at least 4 minions here, deal 1 random minion here to any player as a facedown encounter card.

181.6 · 359 decks
Firepower
Firepower
Event Aggression 1 Recent

Hero Action (attack): Exhaust up to 3 Weapon upgrades you control → for each weapon upgrade exhausted this way, choose an enemy and deal 3 damage to it. This attack gains ranged.

156.6 · 374 decks
"I Can Do This All Day"
"I Can Do This All Day"
Event Protection 1 Recent

Hero Interrupt (defense): When an enemy attacks, declare your hero as the defender without exhausting them.

151.1 · 202 decks
Infiltration
Infiltration
Event Justice 1 Recent

Hero Action (thwart): Choose a number from 1 to 5. Discard that many cards from the top of the encounter deck → remote 1 threat from a scheme for each card discarded this way. Put 1 minion discarded this way into play engaged with you.

142.1 · 276 decks
Hugin & Munin
Hugin & Munin
Ally Leadership 2 Recent

Response: After Hugin & Munin enter play, search the top 10 cards of the encounter deck for a minion and put it into play engaged with you → ready 1 character you control for each icon ( and ) in that minion's boost area.

138.9 · 266 decks
Energy Shield
Energy Shield
Upgrade Protection 0 Recent

Attach to a character. Max 1 per character. Interrupt: When attached character would take any amount of damage, spend X resources → prevent X of that damage.

136.2 · 289 decks
Hidden Base
Hidden Base
Support Protection 2 Recent

Uses (3 stronghold counters). Alter-Ego Response: After you change form, exhaust Hidden Base and remove 1 stronghold counter from it → give your identity a tough status card.

133.9 · 199 decks
Dora Milaje
Dora Milaje
Support Basic 3 Recent

Ignore this card's resource cost if your identity has the Wakanda trait. Action: Exhaust Dora Milaje → resolve the "Special" ability on 1 Dora Milaje ally and heal 1 damage from that ally.

133.6 · 235 decks
Iron Lad
Iron Lad
Ally Basic 2 Recent

Interrupt: When Iron Lad uses a basic power, exhaust another Avenger ally you control → add that ally's matching power to Iron Lad's power for this use.

133.1 · 213 decks
H
Heroic Conditioning
Upgrade Justice 3 Recent

Play under any player's control. Max 1 per player. You get +3 hit points and your hero gets +1 THW.

131.7 · 188 decks
Aneka
Aneka
Ally Basic 3 Recent

Response: After Aneka uses a basic power, resolve the "Special" ability on another Dora Milaje ally. Special: Remove 1 threat from a scheme.

130.7 · 237 decks
Madame Web
Madame Web
Ally Basic 3 Recent

Response: After Madame Web enters play, look at the top X cards of the encounter deck, where X is the number of Web-Warrior cards you control. You may discard 1 card looked at this way and put the rest back in any order.

125.8 · 256 decks
Okoye
Okoye
Ally Basic 4 Recent

Response: After Okoye uses a basic power, resolve the "Special" ability on another Dora Milaje ally. Special: Choose a Wakanda hero or ally. They get +1 THW and +1 ATK until the end of the phase.

123.4 · 220 decks
Ayo
Ayo
Ally Basic 3 Recent

Response: After Ayo uses a basic power, resolve the "Special" ability on another Dora Milaje ally. Special: Deal 1 damage to an enemy.

122.9 · 224 decks
Manifold
Manifold
Ally Justice 3 Recent

Response: After Manifold enters play, choose a player. That player searches their deck and discard pile for a player side scheme and adds it to their hand.

119.5 · 194 decks
"Stop Hitting Yourself"
"Stop Hitting Yourself"
Event Protection 2 Recent

Hero Response (attack): After you defend against an enemy attack and take no damage, deal damage to that enemy equal to your DEF for that attack.

117.5 · 230 decks
Spider-Byte
Spider-Byte
Ally Protection 3 Recent

Reduce the cost to play Spider-Byte by 1 for each Tech card you control.

112.3 · 246 decks
E
Evaluate Threat
Player Side Scheme Basic 1 Recent

Victory 0. Play only if your identity has the Avenger or S.H.I.E.L.D. trait. When Defeated: Each player may search their deck and discard pile for an Avenger or S.H.I.E.L.D. card and add it to their hand. (Shuffle.) Reduce the cost to play each of those cards by 2 until the end of the phase.

110.6 · 197 decks
Resource Reserve
Resource Reserve
Support Leadership 1 Recent

Max 1 per player. Any player may spend the resource card tucked here as if it were in their hand. Action: Exhaust Resource Reserve → tuck 1 resource card from your hand under here (to a maximum of 1).

108.6 · 166 decks
C
Cameo
Support Leadership Recent

Setup. Max 1 per deck. Setup: Search your collection for an identity-specific ally for an identity not in this game. Shuffle that ally into your deck. Discard 2 cards from your hand and remove this card from the game.

103.4 · 187 decks
Excelsior
Excelsior
Upgrade Protection 1 Recent

Restricted. (Max 2 restricted cards per player.) Response: After your hero defends against an enemy attack, spend a resource → deal 2 damage to an enemy.

99.8 · 147 decks
Aggressive Stance
Aggressive Stance
Upgrade Aggression 1 Recent

Max 1 per player. Hero Response: After you engage a minion, discard this card → search your deck for an Attack event and add it to your hand. (Shuffle.)

96.2 · 206 decks
Invisibility Gear
Invisibility Gear
Upgrade Justice 1 Recent

Play under any player's control. Max 1 per player. Interrupt: When an enemy would attack you, discard Invisibility Gear → that enemy schemes instead.

92.5 · 134 decks
Man on the Wall
Man on the Wall
Upgrade Aggression 1 Recent

Play only if your identity has the Soldier trait. Hero Action: Exhaust Man on the Wall → reduce the cost of the next card you play this phase by 1 for each minion engaged with you.

90.2 · 286 decks
Aero
Aero
Ally Leadership 3 Recent

Hero Action: Exhaust Aero → choose a player. Until the end of the phase, each Aerial character that player controls gets +1 ATK.

85.0 · 146 decks
Heart of the Panther
Heart of the Panther
Event Basic 2 Recent

Team-Up (Black Panther/T'Challa and Black Panther/Shuri). Max 1 per deck. Hero Action: Search your deck and discard pile for a Black Panther upgrade and put it into play. Resolve the "Special" ability on up to 4 Black Panther upgrades you control in any order.

81.7 · 131 decks
Patriot
Patriot
Ally Protection 3 Recent

Response: After you engage a minion, give Patriot a tough status card.

79.3 · 135 decks
Stun Gun
Stun Gun
Upgrade Protection 2 Recent

Restricted. Uses (2 charge counters). Hero Action: Exhaust Stun Gun and remove 1 or 2 charge counters from it → if you removed: • 1 charge counter, stun a minion. • 2 charge counters, stun the villain.

78.6 · 170 decks
Spider-Man 2099
Spider-Man 2099
Ally Leadership 4 Recent

Response: After Spider-Man 2099 uses a basic power, return a Web-Warrior ally in play to its owner's hand.

78.5 · 159 decks
"
"Avenge Me!"
Upgrade Leadership 0 Recent

Play only if your identity has the Avenger trait. Attach to an ally. Max 1 per ally. Interrupt: When attached ally is defeated, draw 2 cards.

78.2 · 159 decks
Flight Squadron
Flight Squadron
Support Leadership 2 Recent

Play only if your identity has the Aerial trait. Max 1 TEAM card per player. If each of your allies has the Aerial trait, increase your ally limit by 1 and this card gains: "Response: After you play an Aerial card, exhaust this card → ready an ally you control."

76.6 · 120 decks
Savage Strike
Savage Strike
Event Aggression 3 Recent

Hero Interrupt: When you make a basic attack, you get +6 ATK for this attack. This attack gains piercing.

76.3 · 129 decks
Strength in Diversity
Strength in Diversity
Event Leadership 2 Recent

Alliance. Hero Action: For each different Trait on friendly characters in play, choose: • Remove 1 threat from a scheme. • Deal 1 damage to an enemy.

76.1 · 165 decks
Show of Empathy
Show of Empathy
Player Side Scheme Justice 0 Recent

Victory 0. Forced Interrupt: When threat is removed from this scheme, place that threat on a non-Elite minion. If that minion has threat on it equal to or greater than its remaining hit points, add Show of Empathy to the victory display and attach 1 set-aside copy of Redemption to that minion.

72.1 · 136 decks
Captain America
Captain America
Ally Aggression 4 Recent

Toughness. Response: After Captain America enters play, ready a S.H.I.E.L.D. character.

70.5 · 206 decks
Ops Room
Ops Room
Support Protection 2 Recent

Uses (3 alert counters). Interrupt: When a friendly character would take any amount of damage while defending, remove 1 alert counter from here → prevent 1 of that damage and remove 1 threat from a scheme.

69.2 · 106 decks
Going Undercover
Going Undercover
Player Side Scheme Justice 0 Recent

Victory 0. When Defeated: The defeating player looks at the top 5 cards of the encounter deck. They may add 1 non-scenario-specific card from among those to the victory display, then place the rest on the top and/or bottom of the encounter deck in any order.

68.6 · 131 decks
Spectrum
Spectrum
Ally Leadership 5 Recent

Response: After you play Spectrum, tuck 1 card used to pay for her under her. If that card's printed resource has: – Spectrum gets +2 THW. – Spectrum gets +2 ATK. – Spectrum gets +2 hit points. – All of the above.

68.2 · 127 decks
Winter Soldier
Winter Soldier
Ally Aggression 3 Recent

Response: After Winter Soldier attacks and defeats an enemy, remove 2 threat from a scheme.

68.0 · 156 decks
Bambino
Bambino
Upgrade Aggression 3 Recent

Attach to a S.H.I.E.L.D. character. While attached to an identity, this card gains restricted. Uses (3 ammo counters). Interrupt: When attached character makes a basic attack, remove 1 ammo counter from here → this attack deals 3 additional damage and gains overkill.

67.3 · 231 decks
Cuts Both Ways
Cuts Both Ways
Event Protection 0 Recent

Hero Interrupt (defense): When an enemy attacks, you gain retaliate 1 until the end of the phase.

67.0 · 101 decks
Two-Gun Kid
Two-Gun Kid
Ally Aggression 3 Recent

Interrupt: When Two-Gun Kid makes a basic attack, choose 2 enemies instead of 1 and resolve this attack against each of them.

66.7 · 110 decks
Winter, Widow, Soldier, Spy
Winter, Widow, Soldier, Spy
Event Basic 2 Recent

Team-Up (Black Widow and Winter Soldier). Max 1 per deck. Hero Action (attack): Put a Preparation upgrade from your discard pile into play. Deal 4 damage to an enemy.

65.8 · 188 decks
A
Avengers Compound
Support Basic 0 Recent

Play only if your identity has the Avenger trait. Max 1 per deck. Action: Exhaust Avengers Compound → choose: tuck 1 ally from your hand here if there is no ally tucked here, or play the ally tucked here as if it were in your hand.

64.8 · 165 decks
Scarlet Spider
Scarlet Spider
Ally Protection 3 Recent

Interrupt: When another Web-Warrior character would take any amount of damage, Scarlet Spider takes that damage instead.

62.7 · 127 decks
Air Cover
Air Cover
Support Aggression 1 Recent

Uses (2 fuel counters). Max 1 per player. Response: After a minion enters play, exhaust this card and remove 1 fuel counter from it → search your deck and discard pile for a Tactic upgrade that can be attached to that minion and add it to your hand.

62.5 · 107 decks
White Widow
White Widow
Ally Protection 4 Recent

Response: After you resolve the ability of a Preparation card you control, heal damage from White Widow equal to that card's printed resource cost.

62.0 · 117 decks
Quick Quip
Quick Quip
Event Justice 2 Recent

Requirement (). Hero Action: Deal 1 damage to a Web-Warrior character you control → place a total of 2 confused status cards on up to 2 enemies.

60.8 · 98 decks
S.H.I.E.L.D. Sidearm
S.H.I.E.L.D. Sidearm
Upgrade Aggression 1 Recent

Attach to a S.H.I.E.L.D. character. Limit 1 per character. Uses (3 ammo counters). Interrupt: When attached character makes a basic attack, exhaust S.H.I.E.L.D. Sidearm and remove 1 ammo counter from it → deal 1 damage to an enemy.

58.4 · 187 decks
J
Jarvis
Support Basic 2 Recent

Response: After an Avenger hero changes into alter-ego form, exhaust Jarvis → choose: • That identity gets +2 REC until the end of the phase. • Discard a status card from that identity.

52.4 · 94 decks
Spider-Woman
Spider-Woman
Ally Aggression 3 Recent

Response: After a Web-Warrior ally (including this one) enters play, deal 1 damage to an enemy.

50.4 · 92 decks
S
Stronger Together
Event Protection 0 Recent

Hero Interrupt: When a character other than your hero would take any amount of damage, if that character shares a Trait with your hero, reduce that damage by your DEF.

43.8 · 67 decks
Target Spotter
Target Spotter
Support Aggression 1 Recent

Uses (2 target counters). Interrupt: When a minion would engage a player, remove 1 target counter from here → that minion cannot activate until the end of the phase. Engage that minion.

43.3 · 108 decks
S.H.I.E.L.D. Deputy
S.H.I.E.L.D. Deputy
Upgrade Basic 0 Recent

Play only if your identity has the S.H.I.E.L.D. trait. Attach to a friendly character. Attached character gets +1 hit point and gains the S.H.I.E.L.D. trait.

41.7 · 106 decks
Deathlok
Deathlok
Ally Aggression 3 Recent

Response: After Deathlok enters play, search your deck and discard pile for a copy of S.H.I.E.L.D. Sidearm and attach it to him. (Shuffle.)

38.4 · 107 decks
Investigative Journalism
Investigative Journalism
Event Basic 2 Recent

Team-Up (Cindy Moon and Peter Parker). Max 1 per deck. Alter-Ego Interrupt: When an enemy would scheme, cancel that activation and confuse that enemy.

38.2 · 63 decks
Sting Operation
Sting Operation
Upgrade Justice 2 Recent

Max 1 per player. Response: After a non-Elite minion schemes, discard Sting Operation → discard that minion.

38.0 · 85 decks
S
Sentry
Ally Justice 3 Recent

Forced Response: After Sentry enters play, search the encounter deck for a side scheme and reveal it. (Shuffle.) If no side scheme was revealed this way, place 6 threat on the main scheme.

37.0 · 63 decks
White Wolf
White Wolf
Ally Leadership 3 Recent

Forced Response: After White Wolf attacks, place 1 threat on the main scheme.

36.8 · 70 decks
Super-Soldiers
Super-Soldiers
Event Basic 3 Recent

Team-Up (Captain America and Winter Soldier). Max 1 per deck. Hero Action (attack): Deal 6 damage to an enemy. Give Captain America and Winter Soldier each a tough status card.

33.8 · 121 decks
Captain America
Captain America
Upgrade Leadership 0 Recent

Play only if you are the Bucky Barnes or Sam Wilson player. Hero Action: Exhaust Captain America and spend a resource → find Captain America's Shield and add it to your hand. If it leaves play this way, deal 4 damage to an enemy.

32.7 · 90 decks
E
Everywhere All at Once
Event Justice -1 Recent

Play only if your identity has the Aerial trait. Hero Action (thwart): Choose X schemes. Remove 2 threat from each chosen scheme (3 threat instead if you overpaid for this card).

31.0 · 92 decks
Wingman
Wingman
Upgrade Leadership 0 Recent

Attach to an Aerial ally. Max 1 per ally. Interrupt: When another Aerial ally would take any amount of consequential damage, exhaust attached ally → prevent 1 of that damage.

30.9 · 58 decks
Misty Knight
Misty Knight
Ally Justice 4 Recent

Interrupt: When Misty Knight thwarts, look at the top 2 cards of the encounter deck and discard 1 of those cards. Misty Knight gets +1 THW for this thwart for each icon ( and ) in the discarded card's boost area.

30.3 · 57 decks
U
Unified Strike
Event Leadership 0 Recent

Hero Interrupt: When an ally uses a basic power, exhaust your hero → add your hero's matching power to that ally's power for this use. That ally does not take consequential damage for this use.

30.2 · 89 decks
F
Firebird
Ally Justice 2 Recent

If you overpaid for Firebird, put 1 rebirth counter on her. Interrupt: When Firebird would be defeated by consequential damage, remove 1 rebirth counter from her → heal all damage from her instead.

27.3 · 58 decks
H
Hawkeye
Ally Justice 3 Recent

Hawkeye enters play with 4 arrow counters on him. Response: After an ally makes a basic thwart, remove 1 arrow counter from Hawkeye → deal 2 damage to a minion.

23.7 · 53 decks
B
Battlefield Benevolence
Event Justice 1 Recent

Hero Action: Heal 2 damage from an enemy → confuse that enemy.

22.9 · 37 decks
S
Scarlet Witch
Ally Justice 2 Recent

Forced Response: After you play Scarlet Witch, discard the top card of the encounter deck. If it is a treachery card, resolve its "When Revealed" ability.

22.4 · 35 decks
A
Ancient Rivalry
Event Basic 1 Recent

Team-Up (Hercules and Thor). Max 1 per deck. Hero Action: Search your discard pile for an identity-specific upgrade and add it to your hand. Ready Hercules and Thor.

19.5 · 62 decks
D
Deathcry
Ally Leadership 3 Recent

Hero Interrupt: When Deathcry makes a basic attack, deal your hero 1 damage → Deathcry takes -1 consequential damage () for this attack.

19.3 · 36 decks
Coup de Grâce
Coup de Grâce
Event Aggression 2 Recent

Hero Action (attack): Defeat a non-Elite minion with an upgrade attached. Ignore any "When Defeated" abilities on that minion.

17.9 · 26 decks
T
Thor
Ally Leadership 4 Recent

Forced Response: After Thor makes a basic thwart, discard cards from the top of the encounter deck until you discard a minion. Put that minion into play engaged with you.

14.3 · 43 decks
R
Recruitment Drive
Support Leadership 3 Recent

Alter-ego form only. Action: Discard Recruitment Drive and choose a player → reduce the resource cost of the next ally that player plays this phase to 0.

14.2 · 43 decks
S
Swordsman
Ally Basic 4 Recent

Swordsman's basic attacks gain piercing. Hero Response: After a boost card is turned faceup during an undefended attack, declare Swordsman as the defender without exhausting him.

13.5 · 32 decks
D
Disarming Defense
Event Protection 1 Recent

Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, discard an attachment on the attacking enemy with the text "Hero Action" or "Hero Response".

13.5 · 18 decks
C
Caught in the Crossfire
Upgrade Aggression 0 Recent

Attach to a non-Elite minion. Max 1 per minion. Interrupt: When a friendly character attacks, deal 1 damage to attached minion.

9.5 · 19 decks
G
Gilgamesh
Ally Basic 3 Recent

As an additional cost to play this card, if you do not have the Eternal trait, confuse your identity.

7.0 · 15 decks
C
Coordinated Effort
Upgrade Leadership 0 Recent

Attach to an encounter card in play. Max 1 per encounter card. While paying costs on attached card, any player may help pay those costs.

6.8 · 20 decks
N
Namora
Ally Leadership 4 Recent

Namora gets +1 hit point for each other ally you control.

3.5 · 13 decks
Captain America's Shield
Captain America's Shield
Upgrade Leadership 1 Recent

Linked (Captain America upgrade). Restricted. Your hero gets +1 DEF and gains retaliate 1.

0.4 · 20 decks