Declining

Cards that were popular early but have lost traction over time.

Helicarrier
Helicarrier
Support Basic 3 Declining

Max 1 per player. Action: Exhaust Helicarrier → choose a player. Reduce the resource cost of the next card that player plays this phase by 1.

2567.1 · 22,283 decks
Avengers Mansion
Avengers Mansion
Support Basic 4 Declining

Max 1 per player. Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.

1937.6 · 17,813 decks
Nick Fury
Nick Fury
Ally Basic 4 Declining

Forced Response: After Nick Fury enters play, choose one: remove 2 threat from a scheme, draw 3 cards, or deal 4 damage to an enemy. At the end of the round, if Nick Fury is still in play, discard him.

1458.6 · 15,573 decks
Quincarrier
Quincarrier
Support Basic 3 Declining

Play only if your identity has the Avenger trait. Resource: Exhaust Quincarrier → generate a resource.

1456.7 · 13,099 decks
Endurance
Endurance
Upgrade Basic 1 Declining

Play under any player's control. Max 1 per player. You get +3 hit points.

1443.3 · 14,797 decks
The Power of Aggression
The Power of Aggression
Resource Aggression Declining

Max 2 per deck. Double the number of resources this card generates while paying for a Aggression (red) card.

719.6 · 7,632 decks
Down Time
Down Time
Upgrade Basic 1 Declining

Play under any player's control. Max 1 per player. Your alter-ego gets +2 REC.

688.0 · 7,201 decks
Make the Call
Make the Call
Event Leadership 0 Declining

Action: Pay the printed cost of an ally in any player's discard pile → put that ally into play under your control.

680.9 · 6,322 decks
Ironheart
Ironheart
Ally Basic 2 Declining

Response: After you play Ironheart from your hand, draw 1 card.

677.5 · 6,683 decks
Heroic Intuition
Heroic Intuition
Upgrade Justice 2 Declining

Play under any player's control. Max 1 per player. Your hero gets +1 THW.

648.0 · 5,891 decks
The Triskelion
The Triskelion
Support Leadership 1 Declining

Increase your ally limit by 1. (This allows you to control more than 3 allies.)

628.8 · 5,138 decks
The Power of Leadership
The Power of Leadership
Resource Leadership Declining

Max 2 per deck. Double the number of resources this card generates while paying for a Leadership (blue) card.

597.1 · 6,052 decks
Spider-Man
Spider-Man
Ally Basic 3 Declining

Response: After you play Spider-Man from your hand, choose THW or ATK. Spider-Man gets +2 to the chosen power until the end of the phase.

582.9 · 4,746 decks
The Power of Justice
The Power of Justice
Resource Justice Declining

Max 2 per deck. Double the number of resources this card generates while paying for a Justice (yellow) card.

576.5 · 6,409 decks
The Power of Protection
The Power of Protection
Resource Protection Declining

Max 2 per deck. Double the number of resources this card generates while paying for a Protection (green) card.

548.4 · 5,587 decks
Under Surveillance
Under Surveillance
Upgrade Justice 2 Declining

Attach to the main scheme. Max 1 per scheme. Increase the target threat value of attached scheme by 4.

502.6 · 5,446 decks
Rapid Response
Rapid Response
Upgrade Leadership 2 Declining

Max 1 per player. Hero Response: After an ally you control is defeated, discard Rapid Response → put that ally into play from your discard pile and deal 1 damage to it.

456.1 · 4,741 decks
Martial Prowess
Martial Prowess
Upgrade Aggression 2 Declining

Play under any player's control. Max 1 per player. Resource: Exhaust Martial Prowess → generate a resource for an Attack event.

455.8 · 4,757 decks
Inspired
Inspired
Upgrade Leadership 1 Declining

Attach to an ally. Max 1 per ally. Attached ally gets +1 THW and +1 ATK.

454.7 · 4,071 decks
Clear the Area
Clear the Area
Event Justice 1 Declining

Hero Action (thwart): Remove 2 threat from a scheme. If this removes the last threat on that scheme, draw 1 card.

418.0 · 4,582 decks
The Night Nurse
The Night Nurse
Support Protection 1 Declining

Uses (3 medical counters). Action: Exhaust The Night Nurse and remove 1 medical counter from her → heal 1 damage from a hero and discard 1 status card from it.

384.6 · 4,049 decks
Hall of Heroes
Hall of Heroes
Support Aggression 2 Declining

Response: After you defeat a minion, place 1 glory counter here. Alter-Ego Action: Exhaust Hall of Heroes and remove 3 glory counters from it → draw 3 cards.

377.7 · 3,620 decks
Web of Life and Destiny
Web of Life and Destiny
Support Basic 3 Declining

Ignore this card's resource cost if your identity has the Web-Warrior trait. Response: After a Web-Warrior ally leaves play, choose a player → that player draws 1 card.

358.3 · 2,167 decks
Desperate Defense
Desperate Defense
Event Protection 1 Declining

Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, ready your hero.

355.9 · 3,643 decks
Moon Girl
Moon Girl
Ally Basic 3 Declining

Play only if your identity has the champion or genius trait. Response: After you play Moon Girl from your hand, draw 1 card for each resource used to pay for her.

340.0 · 1,769 decks
Reinforced Suit
Reinforced Suit
Upgrade Leadership 1 Declining

Attach to an ally. Max 1 per ally. Attached ally gets +2 hit points.

335.7 · 2,732 decks
Sense of Justice
Sense of Justice
Upgrade Justice 2 Declining

Play under any player's control. Max 1 per player. Resource: Exhaust Sense of Justice → generate a resource for a Thwart event.

335.6 · 2,570 decks
Energy Barrier
Energy Barrier
Upgrade Protection 2 Declining

Uses (3 reflection counters). Interrupt: When you would take any amount of damage, remove 1 reflection counter from here → prevent 1 of that damage and deal 1 damage to an enemy.

327.5 · 3,862 decks
Crew Quarters
Crew Quarters
Support Basic 1 Declining

Play under any player's control. Max 1 per player. Alter-Ego Action: Exhaust Crew Quarters → heal 1 damage from an alter-ego.

318.5 · 2,324 decks
Sonic Rifle
Sonic Rifle
Upgrade Justice 3 Declining

Restricted. Uses (2 charge counters). Hero Action: Exhaust Sonic Rifle and remove 1 charge counter from it → confuse an enemy (deal 3 damage to that enemy instead if it is already confused).

301.9 · 2,020 decks
Avengers Tower
Avengers Tower
Support Basic 2 Declining

If each of your allies has the Avenger trait, increase your ally limit by 1. Action: Exhaust Avengers Tower → reduce the cost of the next Avenger ally played this phase by 1.

293.6 · 3,506 decks
Angel
Angel
Ally Basic 3 Declining

Reduce the cost to play Angel by 1 if your identity has the MUTANT or X-MEN trait.

291.2 · 2,174 decks
Across the Spider-Verse
Across the Spider-Verse
Event Basic 2 Declining

Max 1 per deck. Hero Action: Exhaust a Web-Warrior card you control → search your discard pile for a Web-Warrior ally and put it into play, then choose a player. That player may spend 3 resources of any type to repeat this ability.

286.8 · 1,656 decks
Angela
Angela
Ally Aggression 0 Declining

Forced Response: After Angela enters play under your control, search the top 10 cards of the encounter deck for a minion and put it into play engaged with you. Shuffle the encounter deck. If a minion was not put into play this way, discard Angela.

286.7 · 2,264 decks
Ghost-Spider
Ghost-Spider
Ally Basic 3 Declining

Play only if you control a Web-Warrior card. Interrupt: When Ghost-Spider leaves play, search your deck for an identity-specific event and add it to your hand. (Shuffle.)

272.9 · 1,654 decks
Multitasking
Multitasking
Event Justice 1 Declining

Hero Action (thwart): Remove 2 threat from a scheme. If you paid for this card using a resource, remove 2 threat from a different scheme.

265.0 · 2,454 decks
Hard to Ignore
Hard to Ignore
Upgrade Protection 1 Declining

Hero Response: After your hero defends against an attack and takes no damage, exhaust Hard to Ignore → remove 1 threat from the main scheme.

262.0 · 2,138 decks
White Fox
White Fox
Ally Basic 3 Declining

Response: After White Fox is discarded from the top of your deck, put her into play under your control.

253.6 · 1,151 decks
Hand Cannon
Hand Cannon
Upgrade Aggression 2 Declining

Restricted. Uses (3 charge counters). Hero Interrupt: When your hero makes a basic attack, exhaust Hand Cannon and remove 1 charge counter from it → your hero gets +2 ATK for that attack. That attack gains overkill.

251.5 · 2,045 decks
Dauntless
Dauntless
Upgrade Protection 1 Declining

Play under any player's control. Max 1 per player. While your hero's remaining hit points are equal to or greater than your hero's starting hit points, your hero gains retaliate 1.

250.0 · 1,636 decks
Into the Fray
Into the Fray
Event Aggression 3 Declining

Hero Action (attack): Deal 6 damage to a minion. For each point of excess damage dealt by this attack, remove 1 threat from the main scheme.

244.2 · 2,196 decks
Beak
Beak
Ally Basic 2 Declining

Response: After you play Beak from your hand, remove 1 threat from a scheme for each X-Men ally you control.

243.4 · 1,004 decks
Earth's Mightiest Heroes
Earth's Mightiest Heroes
Event Basic 0 Declining

Hero Action: Exhaust an avenger character you control → ready another avenger character you control.

240.1 · 2,197 decks
Clobber
Clobber
Event Aggression 2 Declining

Hero Action (attack): Deal 3 damage to an enemy. If this is the first card you have played this round, return this card to your hand.

236.5 · 2,038 decks
Agent 13
Agent 13
Ally Basic 4 Declining

Response: After Agent 13 attacks or thwarts, choose a S.H.I.E.L.D. support → ready that support.

235.2 · 1,688 decks
Brother Voodoo
Brother Voodoo
Ally Protection 3 Declining

Response: After Brother Voodoo enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle your deck.

223.8 · 2,110 decks
Unshakable
Unshakable
Upgrade Basic 1 Declining

Play only if your identity has at least 14 printed hit points. Your identity gains steady.

222.5 · 1,333 decks
Knowhere
Knowhere
Support Basic 2 Declining

Play only if your identity has the guardian trait. Increase your ally limit by 1. Response: After a player plays a guardian ally, exhaust Knowhere → that player draws 1 card.

219.1 · 1,916 decks
Side Holster
Side Holster
Upgrade Basic 0 Declining

Play under any player's control. Max 1 per player. You can control 1 additional weapon upgrade that has the restricted keyword.

214.6 · 1,531 decks
Nerves of Steel
Nerves of Steel
Upgrade Protection 2 Declining

Play under any player's control. Max 1 per player. Resource: Exhaust Nerves of Steel → generate a resource for a Defense event.

210.0 · 2,204 decks
Turn the Tide
Turn the Tide
Event Justice 0 Declining

Response (attack): After your hero thwarts and removes all threat from a scheme, deal 3 damage to an enemy.

205.6 · 1,753 decks
Wiccan
Wiccan
Ally Justice 2 Declining

Response: After Wiccan thwarts, discard the top card of the encounter deck. For each boost icon discarded this way, deal 1 damage to an enemy.

195.9 · 2,373 decks
Band Together
Band Together
Resource Leadership Declining

This card generates for each ally you control (to a maximum of 3)

195.1 · 1,660 decks
Cerebro
Cerebro
Support Basic 1 Declining

Play only if your identity has the MUTANT trait. Alter-Ego Action: Exhaust Cerebro → search the top 5 cards of your deck for an X-MEN ally (search your whole deck instead if you control a PSIONIC character) and add that ally to your hand. (Shuffle.)

194.4 · 1,408 decks
Moment of Triumph
Moment of Triumph
Event Aggression 0 Declining

Hero Response: After you attack and defeat an enemy, heal 1 damage from your hero for each point of excess damage dealt to that enemy by that attack.

193.5 · 2,082 decks
Spider-Man
Spider-Man
Ally Justice 5 Declining

Response: After you play Spider-Man from your hand, remove 3 threat from a side scheme.

192.1 · 1,597 decks
Champions Mobile Bunker
Champions Mobile Bunker
Support Basic 2 Declining

Hero Action: Exhaust Champions Mobile Bunker → choose an identity with the champion trait. The player who controls that identity may draw 2 cards, then discard 2 cards from their hand.

191.8 · 995 decks
SP//dr
SP//dr
Ally Basic 2 Declining

Play only if you control a Web-Warrior card. When Defeated: Add SP//dr to your hand if she was defeated by taking excess consequential damage.

190.7 · 1,149 decks
Sky-Destroyer
Sky-Destroyer
Support Basic 3 Declining

Response: After you play a S.H.I.E.L.D. card, exhaust Sky-Destroyer → deal 2 damage to an enemy.

189.4 · 1,194 decks
Gamora
Gamora
Ally Basic 3 Declining

Play only if your identity has the guardian trait. Hero Response: After Gamora attacks or thwarts, discard cards from the top of your deck until you discard an event, then add that card to your hand.

183.2 · 1,603 decks
Jocasta
Jocasta
Ally Protection 3 Declining

You may play the event attached to Jocasta as if it were in your hand. Response: After Jocasta enters play, choose a Defense event in your discard pile and attach it to her facedown.

182.5 · 1,173 decks
Government Liaison
Government Liaison
Support Basic 2 Declining

Hero Action: Exhaust Government Liaison → play a S.H.I.E.L.D. card from your hand, reducing its resource cost by 1.

182.2 · 1,261 decks
Phoenix
Phoenix
Ally Leadership 3 Declining

Response: After Phoenix enters play, choose an X-Men ally → ready that ally and heal 1 damage from it.

180.7 · 461 decks
Looking for Trouble
Looking for Trouble
Event Aggression 0 Declining

Hero Action (thwart): Discard cards from the top of the encounter deck until you discard a minion. Put that minion into play engaged with you → remove 3 threat from the main scheme.

179.3 · 1,568 decks
Assess the Situation
Assess the Situation
Event Basic 0 Declining

Action: You get +1 hand size until the end of the phase.

172.7 · 1,656 decks
Making an Entrance
Making an Entrance
Event Justice 1 Declining

Hero Interrupt: When your hero makes a basic thwart, it gets +2 THW for that thwart. After that thwart ends, if your hero removed all threat from a scheme that way, heal 2 damage from your hero.

172.6 · 1,480 decks
Cyclops
Cyclops
Ally Leadership 3 Declining

Response: After Cyclops enters play, choose an enemy. Until the end of the phase, increase the amount of damage that enemy takes from each attack by 1.

172.4 · 465 decks
Starhawk
Starhawk
Ally Protection 2 Declining

Interrupt: When Starhawk takes damage exactly equal to his remaining hit points, return him to your hand.

166.0 · 1,568 decks
Monica Chang
Monica Chang
Ally Justice 3 Declining

Response: After Monica Chang enters play, search your deck, hand and discard pile for a copy of Surveillance Team support and put it into play. Place 1 snoop counter on each Surveillance Team you control.

162.9 · 1,387 decks
Eros
Eros
Ally Justice 2 Declining

Response: After you play Eros from your hand, confuse a minion for each resource you used to pay for him.

156.1 · 1,156 decks
Jump Flip
Jump Flip
Event Protection 1 Declining

Hero Interrupt (defense): When you would take any amount of damage, prevent 2 of that damage. If you paid for this card using a resource, remove 2 threat from the main scheme.

154.2 · 955 decks
Flow Like Water
Flow Like Water
Upgrade Protection 2 Declining

Play under any player's control. Max 1 per player. Response: After you play a Defense card, deal 1 damage to the attacking enemy.

147.3 · 1,140 decks
Crisis Averted
Crisis Averted
Event Justice 3 Declining

Hero Action (thwart): Remove 6 threat from the main scheme. If you paid for this card using a resource, this thwart ignores the crisis icon ().

147.1 · 1,304 decks
Defiance
Defiance
Event Protection 0 Declining

Hero Interrupt (defense): When a boost card on an enemy attacking you would be turned faceup, discard it instead.

147.0 · 1,141 decks
Med Lab
Med Lab
Support Leadership 1 Declining

Max 1 per player. Response: After an ally is defeated by consequential damage, exhaust Med Lab → place it here. (Limit 1 ally at a time.) Alter-Ego Action: Exhaust Med Lab → play the ally here as if it was in your hand. It enters play exhausted.

146.3 · 719 decks
Lay Down the Law
Lay Down the Law
Event Justice 1 Declining

Hero Response (thwart): After you change form, remove 3 threat from a scheme (4 threat instead if you paid for this card using a resource).

143.8 · 1,467 decks
Perseverance
Perseverance
Event Protection 1 Declining

Hero Response: After you change form, give your hero a tough status card.

143.3 · 1,013 decks
Legion
Legion
Ally Basic 3 Declining

Response: After Legion uses a basic power, discard the top card of your deck. If that card's printed resource has: — Deal 2 damage to an enemy. — Remove 2 threat from a scheme. — Heal 2 damage from Legion.

142.6 · 749 decks
Black Panther
Black Panther
Ally Leadership 4 Declining

You may play the event attached to Black Panther as if it were in your hand. Response: After Black Panther enters play, choose a leadership (blue) event in your discard pile and attach it to him facedown.

141.2 · 1,117 decks
Multitalented
Multitalented
Event Basic 3 Declining

Hero Action (attack/thwart): If you paid for this event using at least 1: — Deal 2 damage to an enemy. — Remove 2 threat from a scheme. — Heal 2 damage from your identity.

139.6 · 370 decks
Forcefield Generator
Forcefield Generator
Upgrade Protection 3 Declining

Uses (6 energy counters). Max 1 per player. Forced Interrupt: When you would take any amount of damage, remove that many energy counters from here. For each energy counter removed this way, prevent 1 of that damage.

139.4 · 1,041 decks
Machine Man
Machine Man
Ally Basic 2 Declining

Interrupt: When Machine Man attacks or thwarts, spend up to 3 resources of any type → Machine Man gets +1 THW and +1 ATK for this use for each resource spent this way.

137.4 · 1,014 decks
Healing Factor
Healing Factor
Upgrade Pool 3 Declining

Max 1 per player. Response: After the player phase begins, exhaust Healing Factor → heal 2 damage from your identity.

135.3 · 802 decks
Marvel Girl
Marvel Girl
Ally Justice 3 Declining

Interrupt: When Marvel Girl attacks a minion, remove X threat from the main scheme, where X is that minion's printed SCH.

134.7 · 983 decks
Meditation
Meditation
Event Basic 0 Declining

Alter-Ego Action: Exhaust your alter-ego → play a card from your hand, reducing its resource cost by 3.

134.4 · 1,283 decks
Self Confidence
Self Confidence
Resource Pool Declining

Max 1 per deck. Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

134.2 · 787 decks
Stick-To-Itiveness
Stick-To-Itiveness
Upgrade Pool 2 Declining

Max 1 per deck. Hero Action: Spend a resource and exhaust this card → ready your hero.

133.7 · 748 decks
Self Preservation
Self Preservation
Resource Pool Declining

Max 1 per deck. Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

133.0 · 773 decks
M
M
Ally Leadership 4 Declining

Response: After M enters play, defeat a minion with fewer remaining hit points than M.

132.3 · 365 decks
Danger Room
Danger Room
Support Basic 2 Declining

Alter-Ego Response: After an X-MEN ally enters play, exhaust Danger Room → search your deck and discard pile for a TRAINING upgrade and attach it to that ally. Any player whose alter-ego has the MUTANT trait may trigger this ability.

132.1 · 1,094 decks
Self Control
Self Control
Resource Pool Declining

Max 1 per deck. Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

131.6 · 775 decks
Call for Aid
Call for Aid
Event Leadership 0 Declining

Hero Action: Discard cards from the top of your deck until you discard an Avenger ally, then add that ally to your hand.

130.8 · 1,079 decks
Establish Perimeter
Establish Perimeter
Player Side Scheme Protection 1 Declining

Victory 0. When Defeated: Give each identity a tough status card.

129.9 · 764 decks
Sharpshooter
Sharpshooter
Upgrade Basic 2 Declining

Max 1 per player. Hero Interrupt: When you make a ranged attack, discard the top card of your deck → this attack deals 1 additional damage for each resource icon discarded this way.

129.2 · 584 decks
Fusillade
Fusillade
Event Aggression 2 Declining

Hero Action (attack): Exhaust a weapon upgrade you control → deal 5 damage to an enemy.

126.4 · 1,111 decks
Stepford Cuckoos
Stepford Cuckoos
Support Basic 3 Declining

Play only if your identity has the X-Men trait. Uses (3 psi counters). Interrupt: When a player reveals a treachery, exhaust Stepford Cuckoos and remove 1 psi counter here → cancel the effects of that card and discard it. That player reveals another encounter card.

124.8 · 537 decks
Justice Served
Justice Served
Upgrade Justice 1 Declining

Play under any player's control. Max 1 per player. Hero Response: After you thwart and remove the last threat from a scheme, discard Justice Served → ready your hero.

121.6 · 811 decks
Psimitar
Psimitar
Upgrade Basic 2 Declining

Restricted. Hero Response (attack): After you play another PSIONIC card, exhaust Psimitar → deal 2 damage to an enemy.

119.2 · 584 decks
Quasar
Quasar
Ally Justice 3 Declining

Response: After Quasar enters play, remove 1 threat from each scheme in play.

115.6 · 931 decks
Martinex
Martinex
Ally Basic 3 Declining

Reduce the cost to play Martinex by 1 if your identity has the Guardian trait.

115.2 · 886 decks
War Machine
War Machine
Ally Basic 4 Declining

Toughness. (This character enters play with a tough status card.) War Machine's basic attack gains ranged. (Ranged attacks ignore retaliate.)

114.7 · 1,727 decks
Nightcrawler
Nightcrawler
Ally Protection 3 Declining

Interrupt: When an X-MEN character would take any amount of damage from an enemy attack, spend a resource and return Nightcrawler to your hand → prevent all of that damage.

114.4 · 1,101 decks
Summoning Spell
Summoning Spell
Event Leadership 2 Declining

Play only if your identity has the Mystic trait. Max 1 per deck. Hero Action: Discard cards from the top of your deck until you discard an ally → put that ally into play under your control.

114.0 · 1,001 decks
Homeland Intervention
Homeland Intervention
Event Justice 0 Declining

Action: Exhaust up to 3 S.H.I.E.L.D. cards you control and choose a scheme → remove 2 threat from that scheme for each card exhausted this way.

112.2 · 962 decks
Deadpool
Deadpool
Ally Basic 3 Declining

Forced Interrupt: When Deadpool would be defeated by consequential damage, heal 3 damage from him instead. Add an acceleration token to the main scheme.

111.5 · 556 decks
Field Agent
Field Agent
Support Justice 1 Declining

Uses (3 backup counters). Hero Interrupt: When a S.H.I.E.L.D. ally would take any amount of consequential damage, exhaust Field Agent and remove 1 backup counter from it → prevent 1 of that damage.

109.3 · 811 decks
Sky Cycle
Sky Cycle
Upgrade Leadership 1 Declining

Attach to an Avenger ally. Max 1 per ally. Attached ally gains Aerial. Action: Exhaust Sky Cycle → ready attached ally.

106.8 · 1,595 decks
Storm
Storm
Ally Basic 5 Declining

Reduce the cost to play Storm by 1 if your identity has the MUTANT or X-MEN trait. Interrupt: When Storm thwarts a scheme, move 2 threat from that scheme to another scheme.

106.6 · 859 decks
Determination
Determination
Resource Justice Declining

Max 1 per deck. Hero Response: After you spend this card, remove 1 threat from the main scheme.

104.0 · 993 decks
Captain America
Captain America
Ally Leadership 6 Declining

Toughness. Reduce the cost to play Captain America by 1 for each avenger character you control.

99.2 · 834 decks
Synch
Synch
Ally Basic 3 Declining

Play only if your identity has the X-Men trait. Interrupt: When you use a basic power, exhaust Synch → you get +1 to that power for this use.

96.8 · 315 decks
Audacity
Audacity
Resource Aggression Declining

Max 1 per deck. Hero Response: After you spend this card, deal 1 damage to the villain.

94.2 · 933 decks
Adam Warlock
Adam Warlock
Ally Leadership 3 Declining

Response: After Adam Warlock attacks or thwarts, discard 1 card at random from your hand. If that card's printed resource has: – Remove 3 threat from a scheme. – Heal 3 damage from an identity. – Deal 3 damage to an enemy. – Choose one of the above.

94.1 · 674 decks
Shield Spell
Shield Spell
Event Protection 0 Declining

Play only if your identity has the Mystic trait. Max 1 per deck. Hero Interrupt (defense): When you would take any amount of damage from an attack, discard that many cards from the top of your deck → prevent all damage from this attack.

94.1 · 877 decks
Warrior of the Great Web
Warrior of the Great Web
Upgrade Basic 1 Declining

Attach to a character with "Spider" in its title. Max 1 per character. Attached character gains the Web-Warrior trait. Response: After a Web-Warrior ally leaves play, attached character gets +1 ATK until the end of the phase.

93.1 · 665 decks
Iceman
Iceman
Ally Protection 3 Declining

Iceman enters play with 3 freeze counters on him. Response: After a minion enters play, remove 1 freeze counter from Iceman → stun that minion.

92.9 · 657 decks
No Quarter
No Quarter
Event Aggression 2 Declining

Requirement (). Hero Action (attack): Deal 4 damage to an enemy. For each point of excess damage dealt to that enemy by this attack, discard the top card of your deck and add each Aggression (red) card discarded this way to your hand.

92.7 · 674 decks
Magic Attack
Magic Attack
Event Aggression 1 Declining

Play only if your identity has the Mystic trait. Max 1 per deck. Hero Action (attack): Choose an enemy and discard up to 5 cards from the top of your deck → deal 1 damage to that enemy for each card discarded this way.

92.7 · 829 decks
Energy Spear
Energy Spear
Upgrade Aggression 1 Declining

Attach to a guardian ally. Max 1 per ally. Attached ally gets +2 ATK and gains piercing.

91.7 · 845 decks
Bishop
Bishop
Ally Justice 3 Declining

Response: After an enemy attacks you, place 1 energy counter here. Interrupt: When Bishop attacks, remove each energy counter from him → for each counter discarded this way, he gets +2 ATK for this attack (to a maximum of +6 ATK).

91.5 · 661 decks
Snowguard
Snowguard
Ally Basic 4 Declining

Response: After Snowguard enters play, place up to 3 shift counters here. While the shift counters here are equal to (X), she gets: (1) +3 ATK and her attacks gain overkill. (2) +3 THW and gains the Aerial trait. (3) +5 hit points and gains retaliate 1.

91.2 · 757 decks
Cell Phone
Cell Phone
Upgrade Basic 2 Declining

Uses (3 charge counters). Action: Exhaust Cell Phone, remove 1 charge counter from here, and choose a player → that player makes a basic attack or thwart with a character they control. That character gets +1 THW and +1 ATK for this use.

89.8 · 279 decks
Major Victory
Major Victory
Ally Leadership 2 Declining

Interrupt: When Major Victory is defeated, choose a friendly Guardian character → ready that character.

89.7 · 599 decks
Atlas Bear
Atlas Bear
Ally Basic 3 Declining

Action: Exhaust Atlas Bear → look at the top card of a player deck. If that card is an event, you may deal 1 damage to Atlas Bear to add that card to its owner's hand.

89.2 · 429 decks
The Circe
The Circe
Support Leadership 6 Declining

Uses (2 deploy counters). Action: Exhaust The Circe, remove 1 deploy counter from it, and choose a player → that player puts an ally into play from their hand.

89.1 · 258 decks
Zone of Silence
Zone of Silence
Event Justice 1 Declining

Play only if your identity has the Mystic trait. Max 1 per deck. Hero Action (thwart): Choose a scheme and discard up to 4 cards from the top of your deck → remove 1 threat from that scheme for each card discarded this way.

88.9 · 847 decks
Mirage
Mirage
Ally Leadership 3 Declining

Response: After Mirage enters play, choose an enemy whose SCH is less than Mirage's THW → stun that enemy.

87.5 · 611 decks
Warrior Skill
Warrior Skill
Upgrade Aggression 2 Declining

Uses (3 warrior counters). Max 1 per player. Interrupt: When your hero attacks, remove 1 counter from here → that attack deals 1 additional damage.

86.2 · 509 decks
"Think Fast!"
"Think Fast!"
Event Justice 1 Declining

Play only if your identity has the guardian trait. Hero Action: Take 1 damage. Confuse the villain.

86.1 · 837 decks
Global Logistics
Global Logistics
Event Justice 0 Declining

Action: Exhaust 1 S.H.I.E.L.D. card you control → look at the top 4 cards of a player deck or the encounter deck. Discard any number of those, and put the others on the top and/or bottom of that deck in any order.

85.8 · 739 decks
X-Men Instruction
X-Men Instruction
Event Basic 0 Declining

Play only if your identity has the MUTANT trait. Alter-Ego Action: Choose up to 2 X-MEN allies in your discard pile and shuffle them into your deck. If X-Mansion is in play, draw 1 card.

84.8 · 565 decks
Go All Out
Go All Out
Event Leadership 2 Declining

Requirement (). (While paying for this card, spend the listed resources.) Hero Action (attack): Exhaust your hero → deal damage to an enemy equal to the total of your hero's THW, ATK, and DEF values.

84.1 · 702 decks
Captain Marvel
Captain Marvel
Ally Leadership 5 Declining

Response: After Captain Marvel enters play, discard the top 4 cards of your deck. If you discard a printed resource, deal 3 damage to an enemy. If you discard more than one printed resource, also stun that enemy.

83.0 · 584 decks
Leading Blow
Leading Blow
Event Protection 0 Declining

Hero Interrupt: When your hero makes a basic attack, discard the top card of the encounter deck → reduce your hero's ATK for that attack by the number of printed boost icons on that card. If that attack still deals damage, ready your hero.

82.0 · 640 decks
Follow Through
Follow Through
Upgrade Aggression 2 Declining

Hero Interrupt: When your hero's attack deals any amount of excess damage, increase that amount by 1.

81.4 · 759 decks
Tic-Tac-Toe
Tic-Tac-Toe
Upgrade Pool 0 Declining

Hero Action: Spend 1 resource of any type → move 1 damage from a character to an empty space above matching the spent resource. If there are 3 damage tokens in a line, deal all damage on this card to an enemy and discard this card.

80.7 · 449 decks
Dum Dum Dugan
Dum Dum Dugan
Ally Basic 5 Declining

Interrupt: When you use one of Dum Dum Dugan's basic powers, exhaust up to 3 S.H.I.E.L.D. cards you control. For each card exhausted this way, Dum Dum Dugan gets +1 to that power for this use.

79.8 · 697 decks
Husk
Husk
Ally Justice 4 Declining

Interrupt: When Husk uses a basic power, spend up to 3 resources → if you spent at least 1: — Husk gets +1 to that power for this use. — Heal 1 damage from Husk. — Ready Husk after this use.

79.5 · 329 decks
Pulse Grenade
Pulse Grenade
Upgrade Basic 2 Declining

Hero Action (attack): Discard Pulse Grenade and choose an enemy → discard the top 2 cards of the encounter deck. Deal 1 damage to the chosen enemy for each boost icon discarded this way.

79.4 · 464 decks
Bait and Switch
Bait and Switch
Event Protection 1 Declining

Hero Action (thwart): The villain attacks you. Remove 4 threat from the main scheme.

77.7 · 1,023 decks
R&D Facility
R&D Facility
Support Leadership 3 Declining

Requirement (). Uses (3 research counters). Hero Action: Exhaust R&D Facility and remove 1 research counter from it → choose a friendly character in play. That character gets +1 THW and +1 ATK until the end of the phase.

77.5 · 551 decks
"You Got This!"
"You Got This!"
Event Leadership 1 Declining

Hero Response: After you exhaust your hero to make a basic thwart or attack, discard an ally you control → add that ally's matching power to your hero's power for this use. Ready your hero.

76.2 · 220 decks
Cutupper
Cutupper
Event Pool 3 Declining

Max 1 per deck. Hero Action (attack): Deal 5 damage to an enemy. Stun that enemy.

76.0 · 412 decks
Scare Tactic
Scare Tactic
Event Justice 1 Declining

Hero Action: (attack): Deal 3 damage to a confused enemy.

74.9 · 454 decks
Shark-Girl
Shark-Girl
Ally Aggression 2 Declining

While Shark-Girl is attacking an enemy, she gets +1 ATK for each upgrade attached to that enemy.

74.8 · 302 decks
Caliban
Caliban
Ally Leadership 3 Declining

Response: After Caliban enters play, discard cards from the top of your deck until an X-FACTOR, X-FORCE, or X-MEN ally is discarded. Add that ally to your hand.

74.8 · 341 decks
The Pericles
The Pericles
Support Protection 6 Declining

Uses (2 supply counters). Action: Exhaust The Pericles and remove 1 supply counter from it → give a hero or villain a status card of your choice. Give an ally or minion a status card of your choice.

73.9 · 255 decks
Hit and Run
Hit and Run
Event Basic 3 Declining

Hero Action (attack/thwart): Deal 2 damage to an enemy. Remove 2 threat from a scheme.

72.6 · 696 decks
Mutant Mayhem
Mutant Mayhem
Event Leadership 3 Declining

Alliance. Hero Action: Choose an X-Force ally and an X-Men ally and return them to their owners' hands → those players play those allies, ignoring their resource costs.

72.2 · 214 decks
Plan of Attack
Plan of Attack
Event Aggression 0 Declining

Action: Search the top 4 cards of your deck (top 7 cards instead if you are in alter-ego form) for an attack event and add that card to your hand. Shuffle your deck.

71.8 · 789 decks
Banshee
Banshee
Ally Justice 4 Declining

Response: After Banshee thwarts, confuse a minion.

70.5 · 484 decks
Super Spies
Super Spies
Event Basic 0 Declining

Team-Up (Maria Hill and Nick Fury). Max 1 per deck. Hero Action: Place a total of 3 all-purpose counters and/or threat tokens on S.H.I.E.L.D. supports and/or suit form upgrades.

70.3 · 226 decks
Laser Swords
Laser Swords
Upgrade Pool 3 Declining

Counts as 2 restricted cards. Max 1 per deck. Your hero gets +1 ATK for each , , , and in play (to a maximum of +4 ATK).

69.7 · 347 decks
Comms Implant
Comms Implant
Upgrade Leadership 1 Declining

Attach to a guardian ally. Max 1 per ally. Attached ally gets +1 THW and +1 hit point.

68.6 · 700 decks
Three Steps Ahead
Three Steps Ahead
Event Justice 3 Declining

Hero Action (thwart): For each different resource type (, , , and ) you used to pay for this card, choose a scheme and remove 2 threat from it.

67.1 · 189 decks
Wraith
Wraith
Ally Justice 3 Declining

Hero Interrupt: When a boost card is turned faceup, exhaust Wraith and deal 1 damage to him → cancel that card's "Boost" effect.

66.8 · 678 decks
Soaring Hearts
Soaring Hearts
Event Basic 2 Declining

Team-Up (Angel and Psylocke). Max 1 per deck. Hero Action: Search your discard pile for an identity-specific event and add it to your hand. Ready Angel and Psylocke.

66.6 · 246 decks
Hangar Bay
Hangar Bay
Support Protection 1 Declining

Max 1 per player. Response: After an ally defends against an attack and is not defeated, exhaust this card → ready that ally.

65.8 · 324 decks
Fantomex
Fantomex
Ally Leadership 4 Declining

Response: After Fantomex enters play, search your deck and discard pile for E.V.A. and put it into play. (Shuffle.)

64.5 · 339 decks
Live Dangerously
Live Dangerously
Player Side Scheme Pool 0 Declining

Victory 0. Each identity gets +2 hand size.

64.3 · 317 decks
Goldballs
Goldballs
Ally Aggression 3 Declining

Interrupt: When Goldballs attacks, discard up to 3 cards from the top of your deck → Goldballs gets +X ATK for this attack, where X is the number of cards discarded this way.

64.3 · 351 decks
E.V.A.
E.V.A.
Support Leadership 0 Declining

If Fantomex is not in play, discard E.V.A. Action: Exhaust E.V.A. → choose: • Remove 1 threat from a scheme. • Deal 1 damage to an enemy. • Heal 1 damage from Fantomex.

63.5 · 338 decks
Not my Responsibility
Not my Responsibility
Event Pool 0 Declining

Max 1 per deck. Interrupt: When any amount of threat would be placed on a scheme, you or your ally takes it as damage instead.

62.2 · 365 decks
Spider-Ham
Spider-Ham
Ally Basic 3 Declining

Play only if you control a Web-Warrior card. Forced Response: After Spider-Ham attacks or thwarts, discard the top card of the encounter deck. For each boost icon () discarded this way, deal 1 damage to Spider-Ham.

62.0 · 315 decks
The Locust
The Locust
Ally Aggression 2 Declining

Play only if your identity has the champion trait. Hero Response: After The Locust enters play, add 1 Aggression (red) event from your discard pile to your hand.

62.0 · 341 decks
Assault Training
Assault Training
Support Aggression 1 Declining

Max 2 per deck. Uses (2 training counters) Alter-Ego Action: Exhaust this card and remove 1 training counter from it → choose an Aggression (red) event in your discard pile and shuffle it into your deck.

60.9 · 436 decks
Push Ahead
Push Ahead
Event Leadership 3 Declining

Requirement (). (While paying for this card, spend the listed resources.) Hero Action (thwart): Exhaust your hero → remove threat from a scheme equal to the total of your hero's THW, ATK, and DEF values.

60.7 · 450 decks
Shadowcat
Shadowcat
Ally Basic 3 Declining

Play only if your identity has the X-Men trait. Response: After you play Shadowcat from your hand, choose a side scheme in play → that scheme loses each , , , and icon until the end of the round.

60.6 · 323 decks
Lady Spider
Lady Spider
Ally Justice 4 Declining

Response: After Lady Spider thwarts and removes threat from a scheme, if you control another Web-Warrior card, remove an equal amount of threat from a different scheme.

60.1 · 285 decks
Brute Force
Brute Force
Upgrade Aggression 1 Declining

Your hero gets +1 ATK. Your basic attacks gain piercing. (Discard any tough status cards from the target before dealing damage.) Forced Response: After you make a basic attack, discard Brute Force.

60.0 · 534 decks
Deathlok
Deathlok
Ally Basic 4 Declining

Hero Response: After Deathlok enters play, choose an upgrade in any player's discard pile with a cost of 1 or less that can be attached to Deathlok. Attach that upgrade to Deathlok.

59.7 · 281 decks
Get in Front of Me!
Get in Front of Me!
Event Pool 1 Declining

Max 1 per deck. Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead. If an ally or another hero defends this attack, draw 1 card.

59.2 · 344 decks
Chamber
Chamber
Ally Justice 4 Declining

Chamber takes -1 consequential damage () after he attacks a confused enemy.

58.6 · 214 decks
Command Center
Command Center
Support Justice 1 Declining

Max 1 per player. Response: After an ally thwarts and defeats a side scheme, exhaust Command Center → deal 2 damage to an enemy.

58.5 · 285 decks
Beta Ray Bill
Beta Ray Bill
Ally Leadership 5 Declining

Response: After Beta Ray Bill attacks and defeats a minion, remove 2 threat from the main scheme.

58.4 · 354 decks
Operative Skill
Operative Skill
Upgrade Justice 2 Declining

Uses (3 operative counters). Max 1 per player. Interrupt: When you thwart, remove 1 operative counter from here → that thwart removes 1 additional threat.

58.4 · 281 decks
Two Against the World
Two Against the World
Event Basic 3 Declining

Team-Up (Iron Man and War Machine). Max 1 per deck. Hero Action: Search your deck for a tech upgrade and put it into play. Shuffle your deck. Ready Iron Man and War Machine.

57.7 · 606 decks
Take That!
Take That!
Event Aggression 3 Declining

Hero Action (attack): Deal 7 damage to an enemy with an upgrade attached.

57.6 · 218 decks
Spider-Woman
Spider-Woman
Ally Justice 3 Declining

Reduce the cost to play Spider-Woman by 1 for each confused enemy in play.

57.3 · 415 decks
Guardians of the Galaxy
Guardians of the Galaxy
Support Leadership 2 Declining

Play under any player's control. Max 1 team card per player. If each of your characters has the guardian trait, this card gains: "Response: After you play an upgrade on an ally, draw 1 card."

56.7 · 421 decks
Moxie
Moxie
Event Leadership 0 Declining

Hero Response: After you change form, your hero gets +1 THW, +1 ATK, +1 DEF until the end of the round.

55.6 · 701 decks
The Bifrost
The Bifrost
Support Basic 1 Declining

Play only if your identity has the asgard trait. Action: Exhaust The Bifrost → search your deck for an asgard ally and play it (paying its cost). Shuffle your deck.

55.5 · 414 decks
First Hit
First Hit
Event Protection 1 Declining

Hero Action (attack): Deal 2 damage to the villain. Hero Interrupt (attack): When a minion initiates an attack, deal 2 damage to that minion.

54.0 · 361 decks
X-Force Recruit
X-Force Recruit
Upgrade Basic 0 Declining

Play only if your identity has the X-FORCE trait. Attach to a friendly character. Max 1 per character. Attached character gets +1 hit point and gains the X-FORCE trait.

53.5 · 200 decks
Rockslide
Rockslide
Ally Protection 4 Declining

Retaliate 1.

53.2 · 495 decks
Vigilante Training
Vigilante Training
Support Justice 1 Declining

Max 2 per deck. Uses (2 training counters). Alter-Ego Action: Exhaust this card and remove 1 training counter from it → choose a justice (yellow) event in your discard pile and shuffle it into your deck.

53.1 · 461 decks
Honorary Guardian
Honorary Guardian
Upgrade Basic 0 Declining

Play only if your identity has the guardian trait. Attach to a friendly character. Max 1 per character. Attached character gets +1 hit point and gains the guardian trait.

52.2 · 388 decks
Subdue
Subdue
Event Protection 1 Declining

Hero Interrupt: When an enemy initiates an attack, that enemy gets -3 ATK for that attack.

50.9 · 525 decks
Wolfsbane
Wolfsbane
Ally Justice 3 Declining

Response: After Wolfsbane thwarts, name a card type, then discard the top card of your deck. If that card is of the named type, you may add it to your hand.

49.4 · 267 decks
Last Stand
Last Stand
Event Leadership 0 Declining

Hero Interrupt: When an ally you control attacks, it gets +3 ATK for that attack. After that attack resolves, discard that ally.

47.8 · 497 decks
Fastball Special
Fastball Special
Event Basic 1 Declining

Team-Up (Colossus and Wolverine). Max 1 per deck. Hero Action (attack): Deal X damage to an enemy, where X is the total ATK of Colossus and Wolverine. This attack gains overkill and piercing.

47.5 · 399 decks
Unlikely Duo
Unlikely Duo
Event Basic 2 Declining

Team-Up (Jubilee and Wolverine). Max 1 per deck. Hero Action (attack): Confuse an enemy. Deal 4 damage to a confused enemy.

46.8 · 124 decks
Glob
Glob
Ally Aggression 3 Declining

Play only if your identity has the X-Men trait. Response: After Glob enters play, deal 2 damage to an enemy with an upgrade attached.

46.8 · 225 decks
Psychic Manipulation
Psychic Manipulation
Event Justice 3 Declining

Play only if your identity has the PSIONIC trait. Interrupt (thwart): When the villain schemes, this activation removes threat instead of placing it.

45.2 · 287 decks
Take Out the Guards
Take Out the Guards
Player Side Scheme Justice 0 Declining

Victory 0. When Defeated: Each player may discard 1 non-ELITE minion from play.

45.1 · 278 decks
Rock, Paper, Scissors
Rock, Paper, Scissors
Upgrade Pool 1 Declining

Hero Action: Exhaust this card, choose 1 card in your hand, and discard the top card of your deck → using the diagram above, if a printed resource on the chosen card beats (points to) a printed resource on the discarded card, add the discarded card to your hand.

44.4 · 280 decks
Psi-Bow Attack
Psi-Bow Attack
Event Aggression 2 Declining

Play only if your hero has the PSIONIC trait. Hero Action (attack): Deal 4 damage to an enemy. This attack gains ranged.

42.3 · 174 decks
Pinpoint
Pinpoint
Ally Protection 2 Declining

Play only if your identity has the Champion trait. Hero Interrupt: When a player card would be placed into a discard pile from play, exhaust Pinpoint → shuffle that card into its owner's deck instead.

41.8 · 176 decks
Boom Boom
Boom Boom
Ally Aggression 3 Declining

Action: Exhaust Boom Boom → add 1 boom counter to her. Then, you may discard Boom Boom to deal 1 damage to each enemy for each boom counter on her.

41.8 · 181 decks
Defensive Training
Defensive Training
Support Protection 1 Declining

Max 2 per deck. Uses (2 training counters). Alter-Ego Action: Exhaust this card and remove 1 training counter from this → choose a Protection (green) event in your discard pile and shuffle it into your deck.

41.2 · 374 decks
Soul Sisters
Soul Sisters
Event Basic 1 Declining

Team-Up (Phoenix and Storm). Max 1 per deck. Hero Action: Ready Phoenix and Storm. Heal 2 damage from each of them.

41.1 · 172 decks
Venom
Venom
Ally Basic 4 Declining

Response: After you reveal an encounter card, deal 1 damage to Venom → deal damage to an enemy equal to the number of icons ( and ) in that card's boost area.

38.4 · 305 decks
Karma
Karma
Ally Protection 4 Declining

Response: After you play Karma from your hand, choose a non-ELITE minion. While Karma is in play, take control of that minion and treat it as a CONTROLLED ally with a blank text box. Its THW is equal to its printed SCH and it takes 2 consequential damage after it thwarts or attacks.

38.2 · 239 decks
'Pool Inspection
'Pool Inspection
Event Pool 6 Declining

Max 1 per deck. Hero Action (thwart): Remove 5 threat from the main scheme, ignoring the crisis icon (). Remove 1 threat from each scheme for each , , , and in play.

37.9 · 163 decks
Victoria Hand
Victoria Hand
Ally Leadership 3 Declining

Response: After Victoria Hand enters play, ready a S.H.I.E.L.D. support.

37.7 · 130 decks
Coordinated Attack
Coordinated Attack
Upgrade Leadership 0 Declining

Attach to a minion. Max 1 per minion. Each ally takes -1 consequential damage () when attacking attached minion.

37.1 · 245 decks
True Grit
True Grit
Event Protection 1 Declining

Response (thwart): After your hero defends against an enemy attack, remove threat from a scheme equal to your hero's THW.

36.7 · 278 decks
Mission Planning
Mission Planning
Event Leadership 2 Declining

Play only if there is a side scheme in the victory display. Hero Action: Until the end of the phase, allies you control do not take consequential damage.

35.9 · 170 decks
Psychic Rapport
Psychic Rapport
Event Basic 2 Declining

Team-Up (Cyclops and Phoenix). Max 1 per deck. Hero Action: Ready Cyclops and Phoenix. Choose to either return a Cyclops card from your discard pile to your hand or place 2 power counters on Phoenix Force.

35.9 · 297 decks
Barely a Scratch
Barely a Scratch
Event Pool 0 Declining

Hero Interrupt (defense): When you would take any amount of damage from an attack, prevent 1 of that damage for each , , , and in play.

35.3 · 137 decks
Venom
Venom
Ally Justice 4 Declining

While there is no threat on the main scheme, reduce all consequential damage Venom takes by 1.

35.2 · 283 decks
Charlie-27
Charlie-27
Ally Protection 4 Declining

Retaliate 1. Toughness.

35.0 · 232 decks
Target Practice
Target Practice
Support Leadership 0 Declining

Interrupt: When an ally with a weapon attachment upgrade makes an attack, discard Target Practice → that ally gets +2 ATK for that attack.

34.6 · 238 decks
Martyr
Martyr
Ally Protection 4 Declining

Response: After Martyr takes consequential damage from performing an attack, if that attack defeated an enemy, give her a tough status card.

34.5 · 286 decks
Advanced Suit
Advanced Suit
Upgrade Leadership 0 Declining

Attach to an X-FORCE or X-MEN ally. Max 1 per ally. Response: After attached ally defeats a minion or side scheme, discard 1 card from your hand → heal 1 damage from attached ally for each resource on that card.

33.5 · 166 decks
Swift Retribution
Swift Retribution
Event Justice 1 Declining

Hero Action (attack): The villain schemes. Deal 4 damage to the villain.

33.1 · 326 decks
Telepathy
Telepathy
Upgrade Basic 1 Declining

Play only if your identity has the PSIONIC trait. Max 1 per player. Hero Action (thwart): Exhaust Telepathy and spend resources → remove 2 threat from a scheme.

33.0 · 159 decks
Return the Favor
Return the Favor
Event Protection 0 Declining

Hero Action (attack): Discard cards from the top of the encounter deck until you discard a treachery. Reveal that treachery → deal 5 damage to the villain.

30.6 · 250 decks
Da Bomb
Da Bomb
Event Pool 6 Declining

Max 1 per deck. Hero Action: Deal 10 damage to the villain. Deal 1 damage to each enemy and hero for each , , , and in play.

29.9 · 157 decks
Mutant Peacekeepers
Mutant Peacekeepers
Event Justice 1 Declining

Play only if your identity has the X-MEN trait. Hero Action (thwart): Exhaust your hero and any number of X-MEN allies → remove X threat from among schemes in play, where X is the total THW of those characters.

29.7 · 153 decks
Git Gud
Git Gud
Upgrade Pool 2 Declining

Reduce the cost to play Git Gud by 2 if you did not win your previous game of Marvel Champions. Forced Interrupt: When a player would be defeated, they set their hit point dial to 1 and change to alter-ego form instead. Remove this card from the game.

29.2 · 156 decks
Tempus
Tempus
Ally Aggression 2 Declining

Play only if your identity has the X-MEN trait. Interrupt: When the villain would scheme, discard Tempus → cancel that activation. Deal yourself 1 facedown encounter card.

28.4 · 199 decks
Agents of S.H.I.E.L.D.
Agents of S.H.I.E.L.D.
Support Leadership 3 Declining

Play under any player's control. Max 1 Team card per player. If each of your characters has the S.H.I.E.L.D. trait, this card gains: "Interrupt: When you reveal an encounter card, exhaust this card → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck."

28.4 · 107 decks
Feral
Feral
Ally Justice 4 Declining

Response: After Feral thwarts, discard the top card of your deck. For each resource icon discarded this way, deal 1 damage to the villain.

25.1 · 115 decks
Predictable Ploy
Predictable Ploy
Event Justice 2 Declining

Play only if there is a side scheme in the victory display. Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects.

24.5 · 122 decks
Deflection
Deflection
Event Protection 2 Declining

Hero Interrupt: When an identity would take any amount of damage from an attack, prevent up to 5 of that damage. Discard cards from the top of your deck equal to the amount prevented this way.

24.3 · 238 decks
Problem Solvers
Problem Solvers
Event Justice 4 Declining

Alliance. Hero Action (thwart): Exhaust an avenger character and a guardian character → remove X threat from each scheme, where X is equal to the combined THW of those characters.

23.4 · 95 decks
Frenemies
Frenemies
Event Basic 1 Declining

Team-Up (Cable and Deadpool). Max 1 per deck. Hero Action (thwart): Deal 1 damage each to Cable and Deadpool. Remove 3 threat from a scheme and 3 threat from a different scheme.

22.6 · 158 decks
Moondragon
Moondragon
Ally Protection 3 Declining

Action: Exhaust and discard Moondragon → choose a minion. That minion attacks another enemy of your choice.

21.2 · 168 decks
Height Advantage
Height Advantage
Upgrade Protection 1 Declining

While your identity has the Aerial trait, reduce the amount of damage you take from each enemy attack by 1. Forced Interrupt: When your turn begins, discard this card.

19.5 · 86 decks
Outta My Way!
Outta My Way!
Event Aggression 2 Declining

Hero Action (attack): Deal 3 damage to an enemy (5 damage instead if that enemy has the guard or patrol keyword).

19.3 · 151 decks
Serve and Protect
Serve and Protect
Event Protection 2 Declining

Alliance. Hero Interrupt: When any amount of threat would be placed on the main scheme, exhaust an X-Force character and an X-Men character → prevent that threat and give each of those characters a tough status card.

18.2 · 59 decks
Rictor
Rictor
Ally Aggression 3 Declining

Response: After Rictor attacks, discard the top card of your deck. Deal 1 damage to each minion engaged with you for each resource on the discarded card.

17.7 · 86 decks
Distraction
Distraction
Upgrade Pool 0 Declining

Attach to a non-ELITE minion. Max 1 per minion. Attached minion cannot activate.

16.6 · 85 decks
Break Time
Break Time
Event Pool 3 Declining

Alliance. Max 1 per deck. Alter-Ego Action: Take a group break. Leave the table. Read a comic book. When you come back to the game, heal 1 damage from each identity for every minute you were away from the game.

14.6 · 87 decks
Critical Hit
Critical Hit
Event Aggression 2 Declining

Play only if there is a side scheme in the victory display. Hero Response: After you attack an enemy, stun it.

13.3 · 66 decks
Psi-Flail Strike
Psi-Flail Strike
Event Protection 2 Declining

Play only if your hero has the PSIONIC trait. Hero Response (attack): After you defend against an enemy attack, deal 3 damage to that enemy and stun it.

9.6 · 49 decks
Shatterstar
Shatterstar
Ally Aggression 4 Declining

Interrupt: When Shatterstar attacks a minion, engage that minion. If you are already engaged with that minion, Shatterstar gets +1 ATK for this attack.

9.4 · 77 decks
Bombshell
Bombshell
Ally Aggression 4 Declining

Play only if your identity has the Champion trait. Divide damage from Bombshell's attack among each enemy as evenly as possible.

8.2 · 73 decks
Bazooka
Bazooka
Upgrade Pool 2 Declining

Restricted. Max 2 per deck. Hero Action (attack): Discard Bazooka → deal 1 damage to an enemy for each , , , and in play. This attack gains ranged.

7.9 · 45 decks
Joining Forces
Joining Forces
Event Leadership 4 Declining

Alliance. (The players can pay this card's costs as a group.) Hero Action: As a group, the players put a total of 1 Avenger ally and 1 Guardian ally into play from their hand(s).

7.8 · 58 decks
Stand Together
Stand Together
Event Protection 4 Declining

Alliance. Hero Interrupt: When a friendly character would take any amount of damage from an attack, exhaust an avenger character and a guardian character → prevent all of that damage. Deal that much damage to the attacking enemy.

5.7 · 52 decks
Shawarma
Shawarma
Resource campaign Declining
2.2 · 17 decks